E
M0253
For 1 player / Ages 7 and up
INSTRUCTION MANUAL
P/N 823B3300 Rev.B
UNO®! Test your UNO® skills like never before with an electronic handheld version of the classic card game! The amazing Thiniant™ color screen technology will make you come back for more as you battle against 1, 2, or even 3 virtual opponents. The first player to score 500 points wins the game! So, score big points as you get rid of all your cards and leave your opponent with a full hand....
NOTE: When you first purchase your game, it will be in demo mode. To exit demo mode, press the RESET button located on the back of the housing.
BUTTON FUNCTIONS
UNO® – Press this button to turn the unit ON. Press this button to say “UNO!” Also press this button to call “UNO!” on an opponent.
BASIC GAME RULES
OBJECT OF THE GAME
The object of UNO® is to get rid of all the cards in your hand before your opponent(s). Your score is based on the cards left in your opponents’ hands when you discard your final card (See SCORING).
NUMBER OF PLAYERS
The first thing to do is to select the number of players that you want to play with. You can select 2, 3, or 4 players. Use the SCROLL LEFT and SCROLL RIGHT buttons to toggle to the desired number of players and then press ENTER to lock in your selection.
SKILL LEVELS
After selecting the number of players, you must next select the level of difficulty. There are two levels of difficulty to select from before you begin a game: level I (EASY) and level II (HARD). Use the SCROLL LEFT and SCROLL RIGHT buttons to toggle to the desired skill level and then press ENTER to lock in your selection.
HOW TO PLAY
Each player begins the game with 7 cards. The remainder of the deck is turned face down as the DRAW pile, and the top card from the DRAW pile is turned face up to begin the DISCARD pile. If an Action Card is the first one turned up from the DRAW pile, certain rules apply (See FUNCTIONS OF ACTION CARDS).
When it is your turn (when your player indicator is flashing through the different colors) to play a card, the card you play must match the top card on the DISCARD pile, either by number, color, or symbol.
When you or one of your opponents plays their last card, the hand is over. Whoever won the round is then awarded points based on the cards left in the remaining players’ hands (see SCORING).
If the last card played in a hand is a Draw Two or a Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. These cards are counted when the points are totaled.
If no player is out of cards by the time the DRAW pile is depleted, the deck is reshuffled and play continues.
WINNING THE GAME
Rounds of play continue until one player has a score of 500 points, and then he/she is the winner!
SCORING
The first player to get rid of his/her cards receives points for cards left in the opponents’ hands as follows:
All number cards
Draw Two …………………………20 Points
Reverse ……………………………20 Points
Skip ……………………………….20 Points
Wild ………………………………50 Points
Wild Draw Four …………………..50 Points
FUNCTIONS OF THE ACTION CARDS
The functions of the action cards, and when they may be played, are defined below.
DRAW TWO CARD – When this card is played, the next player must draw 2 cards and miss his/her turn. This card can only be played on matching colors and other Draw Two cards. If turned up at the beginning of play, the starting player must draw 2 cards.
SOUND/ |
| DRAW/ |
NEW GAME |
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| UNO® |
SCROLL |
| SCROLL |
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LEFT |
| RIGHT |
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ENTER/PLAY
ENTER/PLAY – Press this button to turn the unit ON. This button will allow you to play the currently highlighted card which will be moved to the DISCARD pile. Also use this button to enter selections during initial game
SCROLL LEFT – Press this button to “scroll left” through your cards. Also use this button to toggle between the number of players and levels of difficulty during game
SCROLL RIGHT – Press this button to “scroll right” through your cards. Also use this button to toggle between the number of players and levels of difficulty during game
SOUND/NEW GAME – Press this button to turn the SOUND on/off. Also press and hold this button for 2 seconds to start a new game.
For example, if the top card is a red 7, you could put down a red card or a 7 card of any color. Alternatively, you could put down a Wild card or a Wild +4 card (See FUNCTIONS OF ACTION CARDS).
If you don’t have a card to match the one on the DISCARD pile, and you have no Wild or Wild +4 cards to play, you must take a card from the DRAW pile. If the card you pick up can be played, you are free to put it down immediately. Otherwise, it will be the next opponent’s turn.
You may choose not to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be put down in the same turn, but you may not use any other card from your hand after the draw. If the card that you just drew is playable, yet you do not want to play it, simply wait for a few seconds and play will continue with the next opponent’s turn.
GOING OUT
When you have only one card left, you must call “UNO!” (by pressing the UNO® button). You can either call “UNO!” just prior to playing your 2nd to last card (if this card is in the highlight position) or immediately after playing your 2nd to last card. Failure to call “UNO!” will allow your opponents to call “UNO!” first. If an opponent calls “UNO!” before you do, the unit will automatically pick up 2 cards from the DRAW pile for your hand.
Your opponents must also call “UNO!” when they have only 1 card left, so pay attention! If you call “UNO!” on an opponent with only 1 card left, before they call “UNO!” themselves, then they will be forced to pick up 2 cards from the DRAW pile.
REVERSE CARD – This simply reverses direction of play, changing from clockwise to counter- clockwise, or vice versa. This card may only be played on a matching color or on another Reverse card. If this card is turned up at the beginning of play, the dealer goes first, then play moves
SKIP CARD – The next player to play after this card has been laid loses his/her turn and is “skipped.” The card may only be played on a matching color or on another Skip card. If a Skip card is turned up at the beginning of play, the starting player is “skipped,” hence the player to the left of that player commences play.