IV

OBJECT OF GAME

The object of the game is to be the first nation to win a given number of ancient personages. There are five kinds of personages, which a nation wins for different achievements. The total of each per- sonage available is given in parentheses:

KINGS (9)

For every five cities a nation owns, it receives one king. When it owns 10 cities, it receives a second king, etc.

SCHOLARS (8)

For every new advance (new know-how), a nation receives an ancient scholar

GENERALS (7)

For every temple a nation destroys, it receives one ancient general. A temple is destroyed when the city in which it stands is conquered.

CITIZEN (6)

For every three temples a nation owns, it receives one citizen. When it has a total of six temples, it receives a second citizen, etc.

NAVIGATOR (5)

For every seven seas sailed, a nation receives an ancient navigator. For 14 seas sailed, it receives a second navigator. A province is counted as a sailed sea for the nation when it has at least one of the nation‘s galleys in it at the end of a turn. Other nations‘ galleys standing in the same provinces are simply ignored.

Additionally, a nation which owns all 8 know- hows is awarded an extra ancient personage (page VII).

Any deserved ancient personages are awarded at the end of a turn. Once won, an ancient per- sonage cannot be lost. This applies also when possessions that led to the award are no longer held.

Example:

A nation with 10 cities and two ancient kings lo- ses one city (to conquest), so it no longer has the 10th city it needed to gain the second king. Nevertheless, it keeps the second king. Howe- ver when the nation has 10 cities again, it does not get another king. The third king is awarded only when the nation possesses a total of 15 cities.

The number of personages each nation has won is shown by the nations‘ colored octagonal markers on the score card at the bottom of the board.

The total of personages needed to win the game is based on the number of nations participating, as follows

with 6 nations

7 ancient personages

with 5 nations

8 ancient personages

with 4 nations

9 ancient personages

with 3 nations

10 ancient personages

When five or six nations participate, it can happen at some point that all 35 personages have been awarded, and there is still no winner. In that case, from then on, the first nation to destroy a temple is the winner.

Note: „Ancient personages“ are referred to as „Key People“ on the Short Rule cards provided with this game.

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Rio Grande Games 19 manual Object of Game, Kings

19 specifications

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