Rio Grande Games 19 manual Utilization Actions, Know-How

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VII

UTILIZATION ACTIONS

Know-How

(technical, economic or political advances)

A nation may secure one or more know-hows by paying gold to the bank.

In the top row of the progress chart are the BASIC KNOW-HOWS (wheel, sailing, market, monar- chy). In the bottom row are the SECONDARY KNOW-HOWS - roads, navigation, currency, and democracy.

To obtain a SECONDARY KNOW-HOW, a nati- on must already own the corresponding BASIC KNOW-HOW. Nations must have

wheel, to get roads,

sailing, to get navigation,

market, to get currency,

monarchy, to get democracy.

Each know-how that a nation obtains is marked on the progress chart with one of the nation‘s (colored) octagonal game stones. When the nation obtains the corresponding secondary know-how, that game stone is moved down on the chart to the secondary know-how.

The bank receives

7 gold units per each NEW basic know-how and 10 per each NEW secondary know-how. New know-hows are those which no other nation already possesses.

3 gold units per each basic and five for each secondary know-how that one or more of the nations already possess.

Introducing advances in know-how first is a great civilizational achievement, which is therefore recognized with the award of one ancient scholar.

Example:

Anation with no know-hows wants to obtain the know- how navigation. Other nations already possess the basic know-how sailing. The nation pays 3 (for sailing)

+10 (for the new know-how navigation) = total 13 gold units. The nation places its octagonal game stone on navigation on the progress chart. For navigation, it is awarded an ancient scholar.

Nations with all eight know-hows receive an extra ancient personage from the stack with the most remaining. If more than 1 stack has the most remaining, the nation chooses which it will take. Also, nations with all eight know-howscan trade marble, iron or gold with the bank at any time, at a rate of 2 for 1.

Advantages of possessing Know-How:

WHEEL:

Every legion of a nation choosing maneuver can carry out up to two maneuver actions.

ROADS:

Every legion of a nation choosing maneuver can carry out up to three maneuver actions.

SAILING:

Every galley of the nation choosing maneuver can carry out up to two maneuver actions.

NAVIGATION:

Every galley of the nation choosing maneuver can carry out up to three maneuver actions.

MARKET:

When producing on MARBLE, IRON, or GOLD, the nation receives one extra unit.

CURRENCY:

When producing on MARBLE, IRON, or GOLD, the nation receives two extra units.

Example: A nation with two gold cities without a temple, and one with a temple produces 5 gold units. With the know-how MARKET, the produc- tion total rises to 6, and with CURRENCY, to 7.

MONARCHY

increases the defense strength of a nation‘s cities by 1.

DEMOCRACY

increases the defense strength of a nation‘s cities by 2.

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Rio Grande Games 19 manual Utilization Actions, Know-How

19 specifications

Rio Grande Games 19 is an exciting board game that has captivated the attention of both casual and hardcore gamers. Known for its rich strategic depth and engaging gameplay, this game offers a unique blend of mechanics that keeps players coming back for more.

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