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GAME FLOW

Starting player

The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the "starting player" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the 4).

Take a coin

At the start of each round of play (when the player who started the game has his turn again) each nation receives a coin from the bank. These coins can substitute at all times for 1- unit marble, iron, or gold chips. When the bank has no more coins, players can request 1-unit marble, iron or gold chips instead.

Players take turns round the table in clock-wise sequence. On each nation‘s turn, an action field (wedge) of the player‘s choice will be selected on the rondel, and marked with a game stone of the nation‘s color. If a nation places its game stone on the wedge marked GOLD for example, it can produce gold, etc. The full meaning of the individ- ual wedges will be explained in the succeeding pages. After the rondel action, a nation may still found cities and win ancient personages.

Taking a turn

1. Moving on the rondel

For the first turn, each nation can select any wedge on the rondel that it wishes. But for every succeeding turn, the nation must move clockwise around the rondel. Starting from its last position, the nation may move one, two or three wedges on the rondel free of charge. For advancing more than three wedges, the bank must be paid, per each additional wedge, one resource of the nation‘s choice, i.e., a marble, iron or gold chip or a coin. It is not possible simply to remain on the wedge used for the previous turn. To use the same wedge twice in a row, a nation must advance eight wedges and pay the bank five resource units of its choice (marble, iron or gold units, or coins).

Example:

A nation‘s game stone is on IRON. It can ad- vance to TEMPLE, GOLD, or MANEUVER free of charge. But to advance to ARMING, it must pay the bank one resource, to MARBLE two re- sources etc.

2. Founding Cities

A nation may found one or more new cities. The nation must however have at least one military unit (legion or galley) in the province where the city is to be built. Foreign military units in the province cannot prevent the city‘s founding. For each newly founded city, the nation must pay the bank one marble, one iron and one gold unit. Coins can substitute for lacking marble, iron or gold chips. The nation places a city stone of its color on each new city it founds.

3. Winning Ancient Personages

At the end of a turn, a nation collects one or more ancient personages if it meets the requirements for each, and the bank still has them available.

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Rio Grande Games 19 manual Game Flow, Starting player

19 specifications

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