The story

 

The game board

Australia – the fifth and smallest continent at the beginning of the 1920’s. The economic crisis is yet to come – Australia is booming. Industrial modernization and development are pursued with vigor to help the economy “down under” progress.

At the same time, the government is arranging for countless National Parks to be set up

and are initiating numerous projects to support the natural environment.

The aim of the game

Every player leads a troop of rangers who have been assigned the task, by the government, of carrying out various conservation and industrialization projects.

The most successful player, wins the game.

The game board is a map of Australia, divided into the 6 territories of Western Australia, Northern Territory, Queensland, New South Wales, Victoria and South Australia (Tasmania is not included).

Every territories consists of a number of regions, identified by different colors. There are a total of 24 land and water regions on the board.

On the state and regional borders are camps or ships (ill.) where the players position their rangers during the course of the game to score winning points.

The scoring track runs around the outer edge of the game board; the players’ scores are displayed here using the scoring markers.

In the top right of the game board are the windmill and ranger tracks. These are not used in the simple (familiarization) game. However, in the full game they will be used for the industrialization or conservation tiles and for the rangers to be placed on.

ship

camp

region

borders

scoring track

Due to technical limitations, exact reproduction of the continent of Australia is not possible.

ranger track

windmill track

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Rio Grande Games 27 Story Game board, Aim of the game, Ship Camp Region Borders Scoring track, Ranger track Windmill track