D) take 2 black cards

If the player has chosen as his 1st action to score a district, he must take as his 2nd action take 2 black cards. He takes the top- most 2 cards from the face down black stack and adds them to his hand, without showing them to the other players.

Note: additionally, each player, who has no skyscraper in the scored district, now takes one black card from the face down black card stack, without showing it to the other players.

Blue scores this district. He takes 2 black cards plus a third black card, as he has no skyscraper in this district. Green also takes 1

black card.

fig.01

D)he takes 2 black cards and adds them to his hand

all players with no skyscrapers in the scored district take 1 black card

Note there is no hand card limit. A player may have as many black or colored cards as he can draw in his hand.

the 3rd action

A - D) move a commissioner Regardless of which action a player has chosen as his 1st action, he must move a commissioner as his 3rd action.When a player moves a commissioner, he moves either of the two, as he chooses.The players move the commissioners from left to right from City Hall,

through the city to Central Park. On

each move, the player either moves thefig.02 chosen commissioner to the next (adjacent) district or Central Park (when that is next). If there are two or more possible adjacent districts (from City Hall, 34th Street East or West, and Times Square), the player may choose freely among them.After moving a commissioner from a district, the player places a matching commissioner marker (from City Hall) in

the district just moved from to mark which districts the commissioner has visited.

Instead of moving a commissioner in the direction of Central Park, a player may move a commissioner already in Central Pa rk (and only in such a case), back to City Hall.When this occurs, the normal game flow is immediately broken.The players now bid on building plots in the districts that were visited by the just moved commissioner (the commissioner markers show which ones) and build skyscrapers there (see more on this under “The auctions”).

the 3rd action:

A - D) he moves one of the two commissioners

zto the next district or to Central Park or

zfrom Central Park back to City Hall

the players move the commissioners from City Hall, through three adjacent districts, and finally to Central Park

when a player moves a commissioner from a district, he places a matching commissioner marker

in the district

when a player moves a commissioner from Central Park back to City Hall, he triggers several auctions

A player may move a commissioner to any adjacent district, even if the other commissioner is there or if a marker for the other commissioner is there.

In other words: players are not restricted in their choice of paths for a commissioner because of the presence or the path taken by the other commissioner.The two commissioners operate independently from each other.

The player may either move the white

 

commissioner from Central Pa rk back to

 

City Hall or the beige commissioner to

 

Central Pa rk.

fig.03

4

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Image 9
Rio Grande Games 5th Avenue manual