Intrigue & the King
Intrigue and the King is an expansion to El Grande. You will use some parts from the basic game as well as the parts for this expansion. With the exception of the rules described below, Intrigue & the King plays exactly as does El Grande.
Game contents:
Grand Inquisitor:
When a player chooses the Grand Inquisitor card, he may:
o Move the Grand Inquisitor to his court.
o Move up to 3 of his Caballeros from his court to region adjacent to the King's region.
o Reposition 2 of the Grand Inquisitor’s Caballeros - not to/from the King's region.
The Grand Inquisitor stays in your court until it is moved by another player using a specific special action. When the Grand Inquisitor is in your court during your turn:
Intrigue
Execute the intrigue action.
The King
Move 1 Caballero from your court to a region adjacent to the King or into the Castillo.
You may move the
King to any region.
o You may move one additional Caballero from the provinces to your court or from your court to a region adjacent to the King's region.
o The Caballeros of the Grand Inquisitor are treated in every way as though they were the color of your Caballeros, except that they cannot be moved to the provinces.
Caballeros of the Grand Inquisitor:
If the Grand Inquisitor is not in any player’s court, his Caballeros belong to no player. If a region is scored in such a situation, the Grand Inquisitor’s Caballeros count as though they belong to an invisible player. For example, Valencia is scored in a 5 player game with 3 red Caballeros, 2 black Caballeros, and 1 green Caballero. The red player receives 5 points and the green player receives 2 points. The 3 points for second place are lost as they were “won” by the Caballeros of the Grand Inquisitor.
31 action/power cards | 5 Caballero | 1 King |
in each of five colors | cards | card |
Intrigue
Use the following Caballero cards, depending on the number of players:
# of players Caballero cards to use
Move one of your opponent’s or up to all of your Caballeros from one region to any other regions.
1 Intrigue card | 1 overview card | 2 blank cards |
| for the placement |
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| of Caballero cards |
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Place the power and action cards from the basic El Grande game into the box; the Intrigue & the King action cards replace both in this version of the game. All other components from the original game will be used in playing Intrigue & the King.
Jail: When a player selects a card with the jail symbol, he may move any 1 Caballero from any region (except the King's) to the prison. When a player selects the King's card, he may choose to pardon all those in jail and place them all in the same region (not the King's, of course) Of course, the player may choose to leave them all in jail. He may not pardon some and not others.
Portugal
Portugal adds a new region to the game. During the game, players may place or move Caballeros on Portugal, using the normal rules for placing and moving Caballeros. When Portugal is scored, the player with the most Caballeros there receives 5 points. There are no second or third place points. Of course, this could change with the placement of a mobile scoreboard, which may be placed on top of the Portugal score board. The Portugal score board may never be moved to another region. The King and the Grandes may visit Portugal. Portugal cannot be selected on the secret disk.
Queen/Jester
The card for the 7th stack: When a player takes the 7th stack card, he takes the queen or the court jester into his court. If only one is available at the side of the board, he must take that one. If both are visiting other player's courts, he may choose which to
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