Grand Inquisitor:
When a player chooses the Grand Inquisitor card, he may:
o Move the Grand Inquisitor to his court.
o Move up to 3 of his Caballeros from his court to region adjacent to the King's region.
o Reposition 2 of the Grand Inquisitor’s Caballeros - not to/from the King's region.
The Grand Inquisitor stays in your court until it is moved by another player using a specific special action. When the Grand Inquisitor is in your court during your turn:
o You may move one additional Caballero from the provinces to your court or from your court to a region adjacent to the King's region.
Grand Inquisitor card (stack 6)
Grand Inquisitor
Take the Grand Inquisitor
into your court. and you may reposition up to two of his Caballeros to one or two regions of your choice. While he is there, you may also bring one additional Caballero from the provinces to your
court or to a region adjacent to the King's region.
Stack 7 action cards (11)
Special Scoring
Score all the new regions:
France, the ship, America, and
the lands of the Mediterranean.
o The Caballeros of the Grand Inquisitor are treated in every way as though they were the color of your Caballeros, except that they cannot be moved to the provinces.
o You have additional duties relating to the Limit tables, described below.
Caballeros of the Grand Inquisitor:
If the Grand Inquisitor is not in any player’s court, his Caballeros belong to no player. If a region is scored in such a situation, the Grand Inquisitor’s Caballeros count as though they belong to an invisible player. For example, Valencia is scored in a 5 player game with 3 red Caballeros, 2 black Caballeros, and 1 green Caballero. The red player receives 5 points and the green player receives 2 points. The 3 points for second place are lost as they were “won” by the Caballeros of the Grand Inquisitor.
Limit table:
o It limits (to the 6 or 10 spaces on the table) the number of Caballeros that are counted when scoring the region.
o If there is a free space, a player moving a Caballero to that region places it on an empty space. Otherwise, the player places it off the Limit table in that region.
o Three cards of the 7th stack allow players to move the Limit table. It can be moved to any region except France or the King's region. Also, of course, it may not be moved from the King's region. When it is moved to a region with more Caballeros than empty spaces on the Limit table, the moving player decides which Caballeros get on the spaces. It must be filled completely, if possible.
o If through moving or repositioning, spaces on the Limit table become available and there are Caballeros in that region not on the Limit table, all are moved there if there is room. If not, the player who has the Grand Inquisitor decides which Caballeros are moved onto the Limit table. If no player has the Grand Inquisitor, the player who made the move that created the spaces decides.
o When moving Caballeros from the Castillo to a region with the Limit table, all are put on the table if there is room. If not, the player with the Grand Inquisitor decides which Caballeros go onto the table. If no player has the Grand Inquisitor and there is not room for all Caballeros, the Caballeros are placed in the region off the Limit table.
30 Caballeros (6 each in red, blue, yellow, brown, and green)
Preparation:
Before the first game, carefully remove the pieces from the cardboard frames. Setup El Grande as described in the rules for El Grande, making the following changes:
o Place France on the map in the proper geographical position (upper right corner) and the three other new regions near the map as you choose.
o After the players' home and the King's regions have been drawn, draw two more region cards and place two of the black Grand Inquisitor Caballeros in each of these regions.
o Draw another region card and place one of the Limit tables in that region; use the 6 space table with 2 or 3 players and the 10 space table with 4 or 5 players.
o The Grand Inquisitor card is the sixth "stack" of action cards. It is treated similarly to the King's card.
o Shuffle the remaining 11 new cards; they are the seventh action card stack. o Turn one card face up from each stack.
o Each player takes 12 Caballeros of his color, places one on the scoring track, 2 in his home region, and the rest in his court.
o Using the secret disk, the players each secretly choose a region, reveal them simultaneously, and place 2 of their Caballeros in the region chosen. If the King’s region is chosen, the 2 Caballeros remain in the court for that player.
o Place 1 Gold disc in America and 2 Wares discs in the Mediterranean.
o Place the Grand Inquisitor and the remaining Wares and Gold discs near the board with the two mobile scoreboards from the basic game. These will be used during the game.
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