Gameclock manual_CZ02_English.qxd 4/11/2006 3:16 PM Page 8
"Coach's Favorite" - EDIT and MOVES keys
You can select the user mode 4A Coach's Favorite when the clock is stopped by pressing the Edit and Moves buttons. If the clock is running, press and hold RESET for three seconds first. First press and hold Edit and then, while still holding down the Edit button, press and hold Moves button for two seconds. The user mode 4A will appear on the LCD screen.
3.2 4-Way Control Pad
The
Pressing the
4 Slider Switches
There are two slider switches on the base of your Competition Game Clock.
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF
When in the OFF position, all memory contents are preserved (including current game).
Switching to GO again will wake up the unit and return it to its previous state.
Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally.
Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position.
MODIFY / LOCK
The second slider switch can lock the settings and number of moves to prevent them being modified accidentally during the course of a game.
ACL (All Clear)
There is also a small ACL reset "button" on the base next to the serial number. Pressing ACL with a
TIMER SETTINGS
1 Different types of game timing
The Competition Game Clock has three different types of timer mode:
BLITZ - each player has a certain amount of time to complete all his/her moves.
TOURNAMENT - each player has a certain amount of time to complete a fixed number of moves.
If a player fails to meet the required number of moves in the set time period, he or she has lost the game. (Note, a player can make more than the required number of moves within the given time period).
Some Tournament games have more than one "phase" for the players to complete. The amount of time and number of moves is normally different from one phase to the next.
The Competition Game Clock allows for up to three different time phases (called primary, secondary and tertiary).
GAME - there are actually three different modes within the Game category:
Word - each player has 30 minutes to complete all his/her moves. However, when a clock reaches zero, it does not stop, but starts to count up.
The time expired indicator appears on the first side to reach zero. The clock will be paused by the user at the game end, and the
Stopwatch - the clock simply counts the time taken by each player. (Clock counts upwards from 0).
5 seconds / move - each player has 5 seconds to complete their move.