Basic Controls:
Directional Pad (D-Pad)
•Left, Right, Down – use to move the beans left, right, or press down to move faster
Button A, B, C
• use to rotate buttons as they fall
FLICKY
The Legend
Based on an arcade game released in 1984, Flicky puts players in the character of a mother bird who has to protect her babies, Chirps, from a hungry tomcat name Tiger and a lizard named Iggy. Try and rescue the Chirps and get them back home before it is too late!
Basic Controls
Directional Pad (D-Pad)
• Left, Right, Up, or Down – Control your character
Button A, B, or C
•Jump
•Throw Item
KID CHAMELEON
The Legend
Released in 1992, Kid Chameleon took full advantage of the Genesis hardware, pushing the system to its limits. With over 100 non-linear lev- els, the game was different almost every time you played it.
The newest arcade machine is fun to play, till you lose your life… literally. Kids everywhere are gobbled up by the machine, including Kid Chameleon. However, once inside, Kid Chameleon discovers his unique powers and quests to rescue the captured kids. Whenever he finds a helmet, it transforms him into anything from a samurai to a hockey mask- wearing maniac. Do you have what it takes to conquer the ultimate video game?
Basic Controls
Directional Pad (D-pad)
•Left or Right– Move your character in that direction
•Down – Crouch/Duck
•Down Diagonal – Crawl
Button A
• Speed, press and hold to speed up
Button B
• Jump, hold to jump higher
Button C
• Special Helmet Power
Iron Knight – Crawl up walls and obstacles Red Stealth – Slash with Sword Berzerker – None
Maniaxe – Throw Axes
Juggernaut – Fire Skull Bombs
Micromax – None
EyeClops – Light up Invisible Blocks
Skycutter – Fly Upside Down
Cyclone – Whirl and Fly
Combo Moves
•Button A + Start Button – Energize Diamond Powers. Using with differ- ent helmets gives you different powers but costs you diamonds.
•D-pad + Button B – Jump Left or Right
•D-pad + Button B then Button B – Jump and flip. Only works near the edge of platforms when Kid Chameleon is not wearing a helmet
•D-pad + Button A + Button B – Running High Jump
TROUBLE SHOOTING
TV
To locate your auxiliary channel, which is usually not 3 or 4, but a gaming channel found mostly found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if it is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push the power button on the game and it should auto- matically come on if you have selected the correct channel. If this does not work, another way to determine your auxiliary channel is to take a look at your television remote. There may be a button on the remote that may take you directly to the correct channel. The buttons you are looking for may be labeled Input, AUX, AV, Line, TV/Video, or Video. If your remote has one of these buttons, turn your television back to Channel 3
and select that button. The power button on the game should be turned on in order for the game to appear on the television. If your television remote does not have any of these buttons, and channel 00 is not work- ing, you may need to search the main menu for a way to determine your auxiliary channel. If none of these methods have helped you locate your auxiliary channel, you may need to check your owner's manual and/or contact a local television repair company.
VCR
When connecting to a VCR, you must first start with a blue background showing on your television screen. To obtain a blue screen, try inserting a videotape into the VCR, let it start to play, then hit the stop button. This may give you a blue screen, then you can channel down to your auxiliary channel. If the blue screen still does not appear, try entering your TV and/or VCR main menu and see if it gives you options to select a blue screen background. Many times if you enter the main menu on your tele- vision you can change the setting from cable to video and display a blue screen. Also if you have an older television, you may locate a hidden door on your television that has color, picture, horizontal, vertical, and cable, antennae buttons. If your television includes this panel, you can select the antennae/cable button and see the blue screen appears. If you have tried all of these options and are still unsuccessful connecting the con- sole, then you may need to check your VCR owner’s manual or contact the manufacturer to find out how to set up your VCR for console games.
Remember, you can't play our games through a cable box or satellite, so if you own one of these make sure it is turned off before connecting the game. You can connect our games through DVD players with the same connection as a VCR.
If you still have difficulty with setup or operation of your game, please call our players helpline mentioned at the end of this manual.
If you choose to use an AC Adapter we suggest the following :
Output:
-Voltage: 6 Volts DC
-Current: 300 mA (minimum)
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter. AC Adapters are available at most electronic stores.
If you use the product with a transformer, regularly examine for damage to the cord, plug, enclosure and other parts. In the event of any damage, do not use the toy with the transformer.
CAUTION
•As with all small batteries, the batteries used with this device should be kept away from small children who might still put things in their mouths. If a battery is swallowed, consult a physician immediately.
•Be sure you insert the battery correctly and always follow the device and battery manufacturer’s instructions.
•Do not dispose of batteries in fire.
•Batteries might leak if improperly installed, or explode if recharged, disassembled or heated.
MAINTENANCE
•Handle this device carefully.
•Store this device away from dusty or dirty areas.
•Keep this device away from moisture or extreme temperature.
•Do not disassemble this device. If a problem occurs, press the Power button off and on, or remove and replace the batteries to reset the device, or try new batteries. If problems persist, consult the warranty information located at the end of this instruction manual.
•Use only the recommended battery type.
•Do not mix old and new batteries.
•Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel- cadmium) batteries.
•Do not use rechargeable batteries.
•Do not attempt to recharge non-rechargeable batteries.
•Remove any exhausted batteries from the device.
•Do not short-circuit the supply terminals.
•Insert batteries with the correct polarity.
Please retain this for future reference.
This product complies with Part 15 of the FCC Rules. Operation is sub- ject to the following two conditions: (1) this device may not cause harm-
ful interference and (2) this device must accept any interference received, including interference that may cause undesired operation.
WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harm- ful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be deter- mined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reorient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
•Consult the dealer or an experienced radio TV technician for help.
90-DAY LIMITED WARRANTY
(This product warranty is valid in the United States and Canada only)
Radica Games Limited warrants this product for a period of 90 days from the original purchase date under normal use against defective workman- ship and materials (batteries excluded). This warranty does not cover damage resulting from accident, unreasonable use, negligence, improper service or other causes not arising out of defects in material or workman- ship. Radica Games Limited will not be liable for any costs incurred due to loss of use of this product or other incidental or consequential costs, expenses or damages incurred by the purchaser. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitations may not apply to you. This warranty gives you specific legal rights and you may also have other legal rights, which vary from state to state.
During this 90-day warranty period, the game will either be repaired or replaced (at our option) without charge to the purchaser when returned prepaid with proof of date of purchase to: Radica USA, Ltd., 13628-A Beta Road, Dallas, Texas 75244, USA. Please remove the batteries and wrap the unit carefully before shipping. Please include a brief description of the problem along with your return address and mail it postage prepaid.
IMPORTANT: Before returning the unit for repair, test it with fresh alkaline batteries. Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation.
Distributed in the U.S. by:
RADICA U.S. Ltd. 13628-A Beta Road Dallas, TX 75244-4510
RADICA:®
ARCADE LEGENDS IS A TRADEMARK OF RADICA GAMES LTD.
©2004 RADICA GAMES LTD.
PRODUCT SHAPE™ ALL RIGHTS RESERVED
Game Software ©SEGA CORPORATION, 1988 - 1992 All rights reserved. “SEGA and Sega Logo are registered trade mark of Sega Corporation” Manufactured and distributed by Radica under license by SEGATOYS