Technical information:
This info is for any of you
| D0 | D1 | D2 | D3 | D4 | D5 | D6 | D7 |
|
+5V | Latch2 | Latch2 | Latch2 | Latch2 | Latch2 | Latch2 | Latch2 | Latch2 | GND |
+5V | Latch1 | Latch1 | Latch1 | Latch1 | Latch1 | Latch1 | Latch1 | Latch1 | GND |
D7 is the most significant bit, D0 is the least significant bit. As games are selected the following values are placed on Latch1:
snd_map: |
| ; | D7654 3210 |
|
.db | h'10 | ; star trek | 0001 0000 | (USB) |
.db | h'21 | ; eliminator | 0010 0001 | (elim/zek) |
.db | h'42 | ; space fury | 0100 0010 | (sf) |
.db | h'13 | ; tac/scan | 0001 0011 | (USB) |
.db | h'24 | ; zektor | 0010 0100 | (elim/zek) |
.db | h'25 | ; elim 2p | 0010 0101 | (elim/zek) |
.db | h'26 | ; elim 4p | 0010 0110 | (elim/zek) |
.db | h'47 | ; sf (original) | 0100 0111 | (sf) |
.db | h'10 | ; self test |
|
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Sega | Copyright © 1998, Clay Cowgill |