Rendering a stereoscopic 3D project

When you render your project, the Stereoscopic 3D mode setting from the Video tab in the Project Properties dialog is used by default.

If you want to use a different rendering format (to deliver separate left- and right-eye masters, for example, or to create multiple versions of your project), you can change the rendering mode.

Supported 3D rendering formats:

CineForm Neo3D (requires CineForm NeoHD, Neo4k, or Neo3D 5.1 or later). You can create a custom QuickTime or AVI render template that uses CineForm as your video format. Rendering with this template will create a Neo3D file that can be used by any application that supports the CineForm stereoscopic 3D format.

Two separate files. You can create two custom templates and use the Project tab in the Custom Settings dialog to set the Stereoscopic 3D mode for one template to Left Only and the other to Right Only. You can then render the files separately or use Tools > Scripting > Batch Render to render the left- and right-eye files.

1.From the File menu, choose Render As to display the Render As dialog.

2.Choose a drive and folder from the Save in drop-down list, or use the browse window to locate the folder where you want to save your file.

3.Type a name in the File name box, or select a file in the browse window to replace an existing file.

4.Choose a file type from the Save as Type drop-down list.

5.Click the Custom button to create a new template.

6.In the Custom Settings dialog, click the Project tab.

7.From the Stereoscopic 3D mode drop-down list, choose the setting that you want to use for rendering your project.

Choose Use project settings if you want to use the setting from the Video tab in the Project Properties dialog, or choose another mode if you want to override the project setting when rendering.

Setting

Description

Use project settings

Uses the setting from the Video tab in the Project Properties dialog.

 

 

Side by side (half)

Choose this setting when your project will contain left- and right-eye views in a single

 

frame.

 

Left- and right-eye views are displayed as half of the available horizontal resolution.

 

YouTube 3D

 

YouTube 3D uses frame-compatible video, so you can use the Upload to YouTube

 

command or create a custom render template using a format that is compatible with

 

YouTube, such as XDCAM EX, Windows Media Video, or MainConcept MPEG-2. For the

 

custom template, set the stereoscopic 3D mode to Side by side (half) and select the

 

Swap Left/Right check box because YouTube 3D defaults to this layout.

 

When you upload your video to YouTube, add yt3d:enable=LR as a tag to enable 3D

 

viewing. Also add yt3d:aspect=16:9 (or yt3d:aspect=4:3) to set the viewing frame

 

aspect ratio. If you use the Upload to YouTube command, the tags are added

 

automatically. For more information, see Upload it to YouTube on page 67.

 

DVD, Blu-ray Disc, and 3D Blu-ray Disc

 

When you burn the timeline to Blu-ray Disc in a stereoscopic 3D project, Vegas Movie

 

Studio HD Platinum will burn a 3D Blu-ray Disc. For more information, see Burn it to a

 

Blu-ray Disc on page 69.

 

 

Side by side (full)

Choose this setting when your project will contain left- and right-eye views in a single

 

frame.

 

Left- and right-eye views are displayed using the full horizontal resolution.

 

 

Anaglyphic (red/cyan)

Left- and right-eye views use color filters to allow anaglyphic glasses to separate the

 

left- and right-eye views.

 

 

Line alternate

Choose this setting when your project will be displayed on a line-alternate 3D

 

monitor.

 

Left- and right-eye views are interlaced using half of the available vertical resolution.

 

 

Left only

Choose the Left only or Right only setting if you’re creating separate renders for the

Right only

left- and right-eye outputs.

 

 

 

8.Select the Swap Left/Right check box if you need to switch the left- and right-eye pictures. This setting is useful if you’re using a line-alternate display that displays the right eye on top or to create cross-eye free-view 3D.

56 CHAPTER 5