Sound fields for
GENRE | MODE | To |
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DOLBY1) | NORMAL | Decode programs processed |
| SURROUND | with Dolby Surround |
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| ENHANCED | Provide a greater sence of |
| SURROUND | presence from Dolby Digital |
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| sources with monaural rear |
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| channel sound |
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MOVIE | CINEMA STUDIO Reproduce the sound | |
| A | characteristics of the Sony |
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| Pictures Entertainment “Cary |
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| Grant Theater” cinema |
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| production studio |
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CINEMA STUDIO Reproduce the sound
Bcharacteristics of the Sony Pictures Entertainment “Kim Novak Theater” cinema production studio
| CINEMA STUDIO | Reproduce the sound |
| C | characteristics of the Sony |
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| Pictures Entertainment |
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| scoring stage |
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| SMALL THEATER Add the acoustic reflections of | |
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| a theater to decoded Dolby |
| MEDIUM | |
| Surround signals | |
| THEATER |
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| LARGE THEATER |
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| NIGHT THEATER Watch a movie at low volume | |
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| during the |
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| MONO MOVIE | Create a |
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| environment from movies |
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| with 2 channel monaural |
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| soundtracks |
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3D | VIRTUAL | Use 3D sound imaging to |
| ENHANCED A | create virtual rear speakers |
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| from the sound of the front |
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| speakers without using actual |
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| rear speakers as shown in the |
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| illustration A on page 24 |
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| VIRTUAL | Use 3D sound imaging to |
| ENHANCED B | create virtual rear speakers |
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| from the sound of the front |
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| speakers without using actual |
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| rear speakers as shown in the |
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| illustration B on page 24 |
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| VIRTUAL REAR | Use 3D sound imaging to shift |
| SHIFT | the sound of the rear speakers |
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| away from the actual position |
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| as shown in the illustration C |
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| on page 24. The shift position |
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| differs according to the REAR |
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| SP. setting (see page 19). |
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| VIRTUAL MULTI | Use 3D sound imaging to |
| REAR | create an array of virtual rear |
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| speakers from a single pair of |
actual rear speakers as shown in the illustration D on page 24. The position of the virtual speakers differs according to the REAR SP. setting (see page 19).
Sound Adjustment
GENRE | MODE | To |
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MUSIC | SMALL HALL | Reproduce the acoustics of a |
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| rectangular concert hall. Ideal |
| LARGE HALL | |
| for soft acoustic sounds. | |
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| SMALL OPERA | Reproduce the acoustics of a |
| HOUSE | opera house |
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| LARGE OPERA |
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| HOUSE |
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| SMALL JAZZ | Reproduce the acoustics of a |
| CLUB | jazz club |
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| LARGE JAZZ |
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| CLUB |
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| CHURCH | Reproduce the acoustics of a |
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| church |
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| LIVE HOUSE | Reproduce the acoustics of a |
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| live house |
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| ACOUSTIC2) | Reproduce normal 2 channel |
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| stereo. (No surround effects) |
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| KARAOKE3) | Reduce the vocals of a normal |
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| 2 channel music source |
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SPORTS | ARENA | Reproduce the feeling of |
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| being in a front row of a large |
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| concert arena. Great for rock |
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| music. |
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| STADIUM | Reproduce the feeling of a |
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| large |
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| for sporting events or electric |
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| sounds. |
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GAME | GAME | Obtain maximum audio |
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| impact from video game |
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| software |
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1)Be sure to adjust the volume level of the center and/or rear speakers to get the most out of the Dolby Digital (AC- 3) Surround Sound (page 20).
2)The hookups of the center and/or rear speakers are unnecessary.
3)This parameter has no effect on the music source that has separate vocal channel (e.g., a Video CD containing karaoke tracks).
(Continued)
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