White Paper V600
Contents
Product overview ........................................................................................................
5
Key functions and features .......................................................................................
6
Design features ......................................................................................................
9
More in-phone functions ...........................................................................................
Technologies in detail ...............................................................................................
13
3G ............................................................................................................................
14
Using 3G scenarios .............................................................................................
Multiple sessions .................................................................................................
15
Gradual change and development of 3G ............................................................
How 3G works .....................................................................................................
16
Handover/service continuity ................................................................................
Handover in the V600 ..........................................................................................
18
GPRS .......................................................................................................................
Standards, architecture and protocol ..................................................................
19
Imaging and Entertainment .....................................................................................
21
1.3 Megapixel camera .........................................................................................
Media player ........................................................................................................
22
DRM .....................................................................................................................
24
Streaming ............................................................................................................
26
Gaming ................................................................................................................
27
SMIL ....................................................................................................................
Messaging ...............................................................................................................
28
Messenger ...........................................................................................................
MMS ....................................................................................................................
29
Connectivity ............................................................................................................
31
Positioning ...........................................................................................................
Bluetooth .............................................................................................................
IrDA ......................................................................................................................
33
Synchronization and data transfer ..........................................................................
34
SyncML – an open standard for synchronization ................................................
Remote synchronization ......................................................................................
35
Local synchronization ..........................................................................................
Object exchange – ‘Send’ ...................................................................................
36
Device Management ............................................................................................
37
Java .........................................................................................................................
38
Java 2 Micro Edition (J2ME) ................................................................................
Java 3D ................................................................................................................
Facts and figures ......................................................................................................
39
Technical specifications ..........................................................................................
40
Terminology and abbreviations ...............................................................................
62
Related information .................................................................................................
66
Documents ..........................................................................................................
Links ....................................................................................................................
67
Trademarks and acknowledgements ..................................................................
4
August 2005