White Paper V600

Contents

Product overview ........................................................................................................

5

Key functions and features .......................................................................................

6

Design features ......................................................................................................

9

More in-phone functions ...........................................................................................

9

Technologies in detail ...............................................................................................

13

3G ............................................................................................................................

14

Using 3G scenarios .............................................................................................

14

Multiple sessions .................................................................................................

15

Gradual change and development of 3G ............................................................

15

How 3G works .....................................................................................................

16

Handover/service continuity ................................................................................

16

Handover in the V600 ..........................................................................................

18

GPRS .......................................................................................................................

18

Standards, architecture and protocol ..................................................................

19

Imaging and Entertainment .....................................................................................

21

1.3 Megapixel camera .........................................................................................

21

Media player ........................................................................................................

22

DRM .....................................................................................................................

24

Streaming ............................................................................................................

26

Gaming ................................................................................................................

27

SMIL ....................................................................................................................

27

Messaging ...............................................................................................................

28

Messenger ...........................................................................................................

28

MMS ....................................................................................................................

29

Connectivity ............................................................................................................

31

Positioning ...........................................................................................................

31

Bluetooth .............................................................................................................

31

IrDA ......................................................................................................................

33

Synchronization and data transfer ..........................................................................

34

SyncML – an open standard for synchronization ................................................

34

Remote synchronization ......................................................................................

35

Local synchronization ..........................................................................................

35

Object exchange – ‘Send’ ...................................................................................

36

Device Management ............................................................................................

37

Java .........................................................................................................................

38

Java 2 Micro Edition (J2ME) ................................................................................

38

Java 3D ................................................................................................................

38

Facts and figures ......................................................................................................

39

Technical specifications ..........................................................................................

40

Terminology and abbreviations ...............................................................................

62

Related information .................................................................................................

66

Documents ..........................................................................................................

66

Links ....................................................................................................................

67

Trademarks and acknowledgements ..................................................................

67

4

August 2005