TAG Wrestling DVD Board Game Matches HOW They Work, Overview, Rounds, Challenger Wweshop Cards

Models: Wrestling DVD Board Game

1 24
Download 24 pages 55.64 Kb
Page 15
Image 15

MATCHES - HOW THEY WORK

OVERVIEW

Each Superstar starts the ‘Match’ with as many dice as their ‘Superstar Rank’. In a Tag Team ‘Match’, start with as many dice as the highest of the two ‘Superstar Ranks’. A ‘Match’ is broken down into ‘Rounds’. Each ‘Round’ consists of trying to remove one die from your opponent. A ‘Match’ is won when an opposing Superstar has lost all of their dice.

ROUNDS

At the beginning of each ‘Round’, the ‘Challenger’ ALWAYS determines if that ‘Round’ is played by rolling the dice, or by playing WWEShop cards. ‘Rounds’ continue until a Superstar has lost all of their dice.

PLAYING A ROUND WITH WWESHOP CARDS

Each WWEShop card has ‘Challenger’ or ‘Defender’ indicated on the card.

The ‘Challenger’ plays a card first, the ‘Defender’ can then defend by playing a card. If the ‘Defender’ chooses not to play a card or cannot play a card, the ‘Defender’ loses the round and must remove 1 die.

CHALLENGER WWESHOP CARDS

-“Power Move”: Forces the ‘Defender’ to remove 1 die.

-“Foreign Object”: Forces the ‘Defender’ to remove 1 die.

-“Finishing Move”: The ‘Challenger’ wins immediately unless the ‘Defender’ plays a WWE Diva card to be used as a ‘Valet’ to extend the ‘Match’, or plays a

“Reversal” card to win the ‘Match’.

13

Page 15
Image 15
TAG Wrestling DVD Board Game manual Matches HOW They Work, Overview, Rounds, Playing a Round with Wweshop Cards