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WWESHOP CARDS
NOTE: Place the WWEShop card back into the WWEShop deck when it has been used.
SOLO DVD PASS
This allows a player to take another ‘Manager’s Solo Challenge’ or ‘PPV Solo Challenge’ after answering incorrectly. This card can also be used to escape the penalty of a ‘Mayhem Message’ and take another ‘Solo Challenge’.
TRAITOR
This card can be used to steal a Superstar that is already in the possession of another Manager. Pay the opponent DOUBLE the ‘Cost’ value and take the Superstar and their ‘Championships’ (if they have any). Play this card at the beginning of your turn. Playing this card counts as a full turn, do NOT roll the dice to move around the board. You are NOT ALLOWED to win the game by playing this card.
POWER MOVE - CHALLENGER
Forces the ‘Defender’ to remove 1 die.
ESCAPE ATTACK - DEFENDER
Cancels any ‘Challenger’ card.
REVERSAL- DEFENDER
Turns a ‘Challenger’ card against the ‘Challenger’ (except “Foreign Object” cards).
FOREIGN OBJECTS - CHALLENGER
Forces the ‘Defender’ to remove 1 die. The ‘Challenger’ MUST roll 2 dice immediately to see if they are disqualified. If the ‘Challenger’ rolls DOUBLES, they are disqualified and automatically lose the ‘Match’. A TITLEHOLDER DOES NOT LOSE THEIR ‘CHAMPIONSHIP’ WHEN THEY LOSE BY DISQUALIFICATION.
FINISHING MOVE - CHALLENGER
Challenger wins the Match immediatley, unless the ‘Defender’ plays an “Escape Attack” card to cancel it. If the ‘Defender’ plays a “Reversal” card, the ‘Defender’ wins the Match immediately. Divas can also be used as a ‘Valet’ to keep the Match going (see page 11 for “Divas as Valets”).
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