Texas Instruments Codec Engine Server manual What About Single-Processor Systems?

Models: Codec Engine Server

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2.1.3What About Single-Processor Systems?

Overview

Any algorithm scratch memory is then "deactivated".

The skeleton writebacks output buffers to ensure that CPU writes to the cache are flushed to external memory.

The node's thread then replies with the status back to the GPP and then blocks waiting for the next message.

Back on the GPP, the stub unmarshalls outArgs, the returned message is freed, and a status is returned to the application

3)When processing is complete, the application calls the VISA delete API (for example, AUDENC_delete() ), which causes the algorithm instance on the DSP to be deleted:

The GPP-side forms and then sends a message to the remote node on the DSP with a command to "exit".

On the DSP, the remote node wakes upon receipt of the "exit" message and sends an acknowledgement back to the GPP.

On the GPP, a node "delete" message is formed and then sent to the dispatcher on the DSP.

The dispatcher wakes up and deletes the remote node's execution thread.

The node-specific "delete" function (for example, AUDENC_delete() ) is invoked to free algorithm resources and to do any node-specific cleanup. (Note that this call is from within the dispatcher execution context.)

The remaining DSP-side instance object is deleted, and a response is sent back to the GPP.

The remaining GPP-side instance objects are deleted, the remote node message queue is closed, and then a status is returned to the application.

2.1.3What About Single-Processor Systems?

On systems where there are no "remote" codecs, there is no need to configure a Codec Server.

Configuring a Codec Server

2-5

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Texas Instruments Codec Engine Server manual What About Single-Processor Systems?