AGES 5 & UP
FluffyActionGame
Item No. 36295 INSTRUCTION
1The Story
Fluffy is the
2Object Of The Game
In order to protect the Sorcerer's Stone™ from Voldemort, Harry, Ron and Hermione must get there first. To get it, they will need YOUR help in four exciting tasks.
The first task is getting past Fluffy.
The second task is getting past the Devil's Snare.
The third task is selecting the correct winged key.
The fourth task is defeating Voldemort, who is sharing Quirrel's body.
In addition to exciting video game play, your game controller is inside Fluffy's mouth. You must be brave enough to put your fingers in Fluffy's mouth to control the action. If you don't complete each task in time, Fluffy will CHOMP down on your fingers and the game will be over!
3Take Control
OFF | SOUND |
ON/START | SCORE/PAUSE |
JUMP(A) | |
| ACTION/MAGIC(B) |
ON/START | |
| |
SOUND | |
SCORE/PAUSE | |
| |
OFF | |
| to move LEFT, RIGHT, UP, and DOWN. |
ACTION/MAGIC(B) | |
JUMP(A) |
4How To Play
Open Fluffy's mouth to see the control buttons.
Press the ON/START button to turn on the game. Press ON/START to begin task 1.
In each task, you will have 6 power bars. If you ever use up all your power bar, it's a GAME OVER. You'll also lose the game if Fluffy's mouth snaps shut! When you hear Fluffy growling, that's trouble because it means Fluffy’s mouth is about to S - N
When you have a GAME OVER, open Fluffy's mouth and start over again.
TASK 1: FLUFFY GOES TO SLEEP
OK, you've pressed the ON/START button to begin. That was the easy part. Fluffy is guarding the center of the screen and has 3 heads that snap at Harry, Hermione, and Ron as they try to get past Fluffy.
But don't worry, you can put Fluffy to sleep! Look for magic flutes to appear on screen. Move to pick up a flute! Use your directional buttons and your JUMP button to move around and to pick up the flute!
When you pick up a flute, press the ACTION button to play a note on the flute! Each time you play a note, one of Fluffy's heads will fall asleep.
As one of Fluffy's heads falls asleep, a new flute will appear somewhere else on screen.
Your challenge is to run around and pick up the flutes and put all three of Fluffy's heads to sleep before time runs out. You know what that means - if time runs out, Fluffy's mouth is going to come snapping down and C - H - O - M - P!
TASK 2: THE DEVIL'S SNARE
Press the ON/START button to begin the second task.
In this task you must face the Devil's Snare. The Devil's Snare is a big, mean, intelligent plant with lots of vines that will try and catch and hold you. It already has captured Ron.
Use your ACTION button to unleash magic from your wand that will zap the Devil's Snare with flames and it will let go of Ron. It can't stand heat and light, which is good for you!
But don't get carried away
with your wand or else the Devil's Snare
will get you. Move around to stay out of the way of its vines. Use your directional buttons and JUMP button to stay clear!
You complete your task by expert dodging of the Devil's Snare and by showing your extreme bravery in rescuing Ron!
If you're not quick enough, it'll be C- H - O - M - P - I
TASK 3: WINGED KEYS
Press the ON/START button to begin your third task.
You face a locked door and a room full of flying keys. Only one key is the right key. But which one is it?
You are riding on a flying broom and must fly up to the ceiling, catch a key and then return to the door to try the key.
The keys will move to avoid you. Use your directional buttons to try and reach the key and then use your ACTION button to reach out and grab a key.
When you grab a key and it is the wrong one, you will
have to let go of it. It will fly away. Then you have to fly back up to the ceiling and try your luck (and your skill!) again.
To complete your task, you must catch the correct key which will open the door before time runs out.