Display during playback
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| When a tape is loaded, | ||
| Tape remain | SOURCE/TAPE | the corresponding tape | ||||
Linear time tape counter | indicator | indicators | type indicator lights. | ||||
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| SOURCE | REC I/NORM II/HIGH IV/METAL | ||||
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| TAPE |
| TAPE TUNING | Ÿ B C | MPX FILTER | |
L |
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| 6 + |
dB | 15 10 8 | 6 | 4 | 2 | 4 | ||
R |
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| B/ | C indicators |
Peak level meters:
Indicate the peaks of the signal levels during recording and playback over a
Linear time tape counter
Use the linear time tape counter as an aid in locating a point on a tape
Note: Precision of counter
The tape counter is not a clock, and so there will be some errors in the time display compared to the actual playing time (this cannot be avoided, as a suitable method is adopted to provide a time display not only during recording and playback, but also during fast forward and rewind). The error depends on the type of tape being used.
Tape remain indicator
The tape remain indicator shows the remaining length of the loaded tape to be played back.
When the playback reaches the end of the tape, the leftmost digit of the tape remain indicator blinks.
Indicates the remaining tape length.
Lights when a tape is loaded.
Note:
The tape remain indicator may differ depending on the tape length, tape type or the size of hub. So, use this indicator as an aid to recognize the remaining length of the tape to be played back.
Notes on the monitor function
During playback, the deck automatically selects the tape monitor mode. (The TAPE indicator lights.) If the monitor mode is switched to the source monitor mode by pressing the MONITOR button, no sound is heard. (The SOURCE indicator lights.)
During playback, be sure to set the MONITOR button so that the TAPE indicator lights.
PLAY TRIM control adjustment
When distortion or the absence of high frequencies is noticeable while playing a tape recorded on another cassette deck, compensate the high frequency response with the PLAY TRIM control.
When high frequencies |
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| When high frequencies are | |||||
are too loud, attenuate |
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| too soft, boost the high | |||||
the high frequencies. |
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| PLAY TRIM |
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| PLAY TRIM | |||
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| 0 |
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| 0 |
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| – | + |
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| 1 | High frequency sound | ||
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| 10 dB | _ |
| 2 | 2 | Flat |
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| 3 | 3 | |||
100 | 1k | 10kHz | |||||||
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| is absent. | |||||||
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