Effect Type List
112 PSR-S500 Owner’s Manual
41 SYMPHONIC1 Adds more stages to the modulation of Celeste. 68 16
42 SYMPHONIC2 68 0
43 ENS DETUNE Chorus effect without modulation, created by adding a slightly pitch-shifted sound. 87 0
44 KARAOKE1
Echo for karaoke.
20 0
45 KARAOKE2 20 1
46 KARAOKE3 20 2
47 ER1 This effect isolates only the early reflection components of the reverb. 90
48 ER2 91
49 GATE REVERB Simulation of gated reverb. 10 0
50 REVERS GATE Simulation of gated reverb played back in reverse. 11 0
51 EQ DISCO Equalizer effect that boosts both high and low frequencies, as is typical in most disco
music. 76 16
52 EQ TEL Equalizer effect that cuts both high and low frequencies, to simulate the sound heard
through a telephone receiver. 76 17
53 2BAND EQ A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts. 77 0
54 3BAND EQ A mono EQ with adjustable LOW, MID, and HIGH equalizing. 76 0
55 HM ENHANCE1 Adds new harmonics to the input signal to make the sound stand out. 81 16
56 HM ENHANCE2 81 0
57 ST 3BAND EQ An EQ which allows equalization of low, mid and high bands. 76 18
58 FLANGER1
Creates a sound reminiscent of a jet airplane.
67 8
59 FLANGER2 67 16
60 FLANGER3 67 17
61 FLANGER4 67 1
62 FLANGER5 67 0
63 GM FLANGER 67 7
64 DYN FLANGER Dynamically controlled flanger. 110 0
65 DELAY LCR1 Produces three delayed sounds: L, R and C (center). 516
66 DELAY LCR2 50
67 DELAY LR Produces two delayed sounds: L and R. Two feedback delays are provided. 6 0
68 ECHO Two delayed sounds (L and R), and independent feedback delays for L and R. 7 0
69 CROSS DELAY The feedback of the two delayed sounds is crossed. 8 0
70 DIST HEAVY Heavy distortion. 73 0
71 ST DIST Stereo distortion. 73 8
72 COMP+DIST1 Since a Compressor is included in the first stage, steady distortion can be produced
regardless of changes in input level.
73 16
73 COMP+DIST2 73 1
74 OVERDRIVE Adds mild distor tion to the sound. 74 0
75 OVERDRIVE2 74 9
76 ST OD Stereo Overdrive. 74 8
77 DIST HARD
Hard-edge distortion.
75 16
78 DIST HARD2 75 22
79 DIST HARD3 75 25
80 DIST SOFT
Soft, warm distortion.
75 17
81 DIST SOFT2 75 23
82 DIST SOFT3 75 26
83 ST DIST HARD Hard-edge stereo distortion. 75 18
84 ST DIST SOFT Soft, warm soft distortion. 75 19
85 V_DIST HARD Distortion which simulates vintage tube and fuzz sounds. 98 0
86 V_DIST SOFT 98 2
87 AMP SIM1 A simulation of a guitar amp. 75 0
88 AMP SIM2 75 1
89 ST AMP1
Stereo amp simulator.
75 20
90 ST AMP2 75 21
91 ST AMP3 75 8
92 ST AMP4 75 24
93 ST AMP5 75 27
94 DST+DELAY1 Distortion and Delay are connected in series. 95 16
95 DST+DELAY2 95 0
96 OD+DELAY1 Overdrive and Delay are connected in series. 95 17
97 OD+DELAY2 95 1
98 CMP+DST+DLY1 Compressor, Distortion and Delay are connected in series. 96 16
99 CMP+DST+DLY2 96 0
100 CMP+OD+DLY1 Compressor, Overdrive and Delay are connected in series. 96 17
101 CMP+OD+DLY2 96 1
102 V_DST H+DLY V Distortion and Delay are connected in series. 98 1
103 V_DST S+DLY 98 3
104 MBAND COMP Multi-band compressor that allows you to adjust the compression effect for individual fre-
quency bands. 105 0
105 COMPRESSOR Holds down the output level when a specified input level is exceeded. A sense of attack
can also be added to the sound. 83 0
106 NOISE GATE Gates the input when the input signal falls below a specified level. 84 0
107 VCE CANCEL Attenuates the vocal part of a CD or other source. 85 0
108 AMBIENCE Blurs the stereo positioning of the sound to add spatial width. 88 0
109 TALKING MOD Adds a vowel sound to the input signal. 93 0
110 LO-FI Degrades the audio quality of the input signal. 94 0
111 DYN FILTER Dynamically controlled filter. 109 0
112 ISOLATOR Controls the level of a specified frequency band of the input signal. 115 0
No. Type Description MSB LSB