Advanced Features & Operation
Cueing | Selection of | ||||||||||||||||
|
|
|
|
|
|
|
| ||||||||||
|
|
|
|
|
|
|
| in the bottom | |||||||||
Manual Cueing | With | ||||||||||||||||
PAUSE at the start of the audio at the beginning of a track, | |||||||||||||||||
The | whether it has been located to it with the AMS control, or | ||||||||||||||||
which allows the user to accurately cue a disc at a previously- | because the previous track was played. The drive will then | ||||||||||||||||
stored location. | enter PAUSE mode at the point where the audio level rises | ||||||||||||||||
Note that all the Cue functions are only operative in PLAY or | above the level which has been set in the menu system at | ||||||||||||||||
Edit Marker > | |||||||||||||||||
PAUSE modes. | condition is indicated on the front panel by both the green | ||||||||||||||||
Storage of a cue point is made with the “press” function of the | LED in the PLAY/PAUSE button and the | ||||||||||||||||
screen text flashing. Playback, with “instant” audio, will | |||||||||||||||||
AMS knob, which in PLAY and PAUSE modes acts as a MARK | |||||||||||||||||
begin when the PLAY/PAUSE button is pressed again. | |||||||||||||||||
button. To store the present disc location, press MARK, either | |||||||||||||||||
|
|
|
|
|
|
|
|
| |||||||||
while the disc is playing, or the drive is paused at the required |
|
|
|
|
|
|
|
|
| ||||||||
location. Confirmation that a cue point has been written is |
|
|
|
|
|
|
|
|
| ||||||||
given by the word MARK in the bottom |
|
|
|
|
|
|
|
|
| ||||||||
display. Any subsequent press of the MARK button will overwrite |
|
|
|
|
|
|
|
|
| ||||||||
with new data; the MARK memory always contains the location |
|
|
|
|
|
|
|
|
| ||||||||
at the last press of MARK. |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
The disc may be relocated to a stored cue point at any time by |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
pressing the ID WRITE CUE button, which in PLAY and PAUSE |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
modes acts as a CUE button. Playback will recommence from |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
the cue point, unless |
|
|
|
|
|
|
|
|
| ||||||||
been selected (see below), or the disc was already in PAUSE. | The audio threshold level determining the point at which the | ||||||||||||||||
In these cases, playback will locate to the cue point but be | drive enters PAUSE mode is adjustable in the menu from | ||||||||||||||||
held in PAUSE mode. If no cue point has been stored, the CUE | |||||||||||||||||
command will be ignored. |
|
|
|
|
|
|
|
|
| ||||||||
The MARK memory is | If the CUE button is used to locate to a | ||||||||||||||||
point, the disc will enter PAUSE mode at the cue point if AUTO- | |||||||||||||||||
and includes track and drive number, so it is possible to locate | CUE is enabled, instead of immediately resuming playback. | ||||||||||||||||
to a cue point on the other drive from that currently selected. |
|
|
|
|
|
|
|
|
| ||||||||
The | At the end of the track, the disc will enter PAUSE mode at the | ||||||||||||||||
the disc is ejected. | audio threshold point of the next track. | ||||||||||||||||
Editing Marker Points |
| ||||||||||||||||
The position of the cue point stored with the MARK function may | This mode is useful for ensuring that no audio from the track | ||||||||||||||||
be modified to improve its accuracy, or simply to alter its value | following the one required on a disc is played out inadvertently. | ||||||||||||||||
without having to play the disc through that point to capture the | |||||||||||||||||
time. The position of the cue point may be altered with frame | |||||||||||||||||
accuracy. | |||||||||||||||||
Editing of the MARK point is done in the menu system, at Edit | |||||||||||||||||
With | |||||||||||||||||
Marker > Direct Mark. Drive number and track number are | |||||||||||||||||
modifiable as well as the time (in mm:ss:ff). See page 32 for a | PAUSE mode at the start of a track, whether it has been located | ||||||||||||||||
full description of the Edit Marker process. | to it with the AMS knob or because the previous track was | ||||||||||||||||
|
|
|
|
|
|
|
| played. When in PAUSE at the track start, both the green LED in | |||||||||
| the PLAY/PAUSE button and the | ||||||||||||||||
will flash. | |||||||||||||||||
This function is particularly useful when the |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
used to play out spot SFXs, or similar applications. It locates a |
|
|
|
|
|
|
|
|
| ||||||||
disc to the point at the start of a track where the audio actually |
|
|
|
|
|
|
|
|
| ||||||||
begins, thereby eliminating the short (but variable) period of |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
silence which often precedes the audio. |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
| |||||||||
|
|
|
|
|
|
|
|
| |||||||||
|
|
|
|
|
|
|
|
| |||||||||
|
|
|
|
|
|
|
|
| |||||||||
|
|
|
|
|
|
|
|
| |||||||||
|
|
|
|
|
|
|
|
| |||||||||
and |
|
|
|
|
|
|
|
|
| ||||||||
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
46 | www.hhb.co.uk |