Configuration (continued)
Rear View
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
| 2 |
| 3 |
|
| 4 |
| 5 |
|
| 6 |
|
Figure 3 NetCommander KVM rear panel
1Power Socket: The power cord plugs in here from the AC power source.
2On/Off Switch: Turns the KVM Switch on and off.
3Firmware Upgrade Port: Plug included firmware upgrade cable into this port to down- load firmware upgrade data.
4CPU Port Section: Plug the Cat5e cables from each PC or server into these ports.
5KVM Console Ports*
6Integrated Console Ports*
* The KVM comes with a Jumper Cable to connect the Integrated Console Ports to the KVM Console Ports. This cable must be connected for the unit to function. Do not remove the Jumper Cable unless you are installing a Tripp
Lite
Installation
Pre-Installation Guidelines
•Switch off all computers*
•The KVM comes with a Jumper Cable to connect the Integrated Console Ports to
the KVM Console Ports. This cable must be connected for the unit to function. Do not remove the Jumper Cable unless you are installing a Tripp Lite
Remote Access Unit. See the IP Remote Access Unit connection instructions on page 10 for details.
•Ensure that the cables are not close to any sources of electrical noise interference such as fluorescent lights, HVAC systems or motors
•Ensure that the distance between any computer and the KVM switch does not exceed 100 ft.
*PS/2 computers need to have the Keyboard and Mouse connectors installed before they are turned on. If you plug the Keyboard and Mouse connectors into an active PS/2 computer, it may not recognize them, causing them not to work.
Connecting the NetCommander KVM System
Connect each computer to the KVM switch using a Tripp Lite
* Cat5 cable should be no longer than 100 ft..
5