Texas Instruments Codec Engine Server manual Notational Conventions

Page 4

Notational Conventions

Notational Conventions

 

 

 

 

 

P

 

 

 

 

S

 

 

 

D

 

 

 

+

 

 

 

P

 

 

 

P

 

 

 

 

G

 

 

 

 

 

This document uses the following conventions:

Program listings, program examples, and interactive displays are shown in a special typeface. Examples use a bold version of the special typeface for emphasis; interactive displays use a bold version of the special typeface to distinguish commands that you enter from items that the system displays (such as prompts, command output, error messages, etc.).

Square brackets ( [ and ] ) identify an optional parameter. If you use an optional parameter, you specify the information within the brackets. Unless the square brackets are in a bold typeface, do not enter the brackets themselves.

This manual uses an icon like the one to the left to identify information that is specific to a particular type of system. For example, this icon identifies information that applies if you are using Codec Engine on a dual-processor GPP+DSP system.

Trademarks

The Texas Instruments logo and Texas Instruments are registered trademarks of Texas Instruments. Trademarks of Texas Instruments include: TI, DaVinci, XDS, Code Composer, Code Composer Studio, Probe Point, Code Explorer, DSP/BIOS, RTDX, Online DSP Lab, DaVinci, TMS320, TMS320C54x, TMS320C55x, TMS320C62x, TMS320C64x, TMS320C67x, TMS320C5000, and TMS320C6000.

MS-DOS, Windows, and Windows NT are trademarks of Microsoft

Corporation.

UNIX is a registered trademark of The Open Group in the United States and other countries.

Linux is a registered trademark of Linus Torvalds.

Solaris, SunOS, and Java are trademarks or registered trademarks of

Sun Microsystems, Inc.

All other brand, product names, and service names are trademarks or registered trademarks of their respective companies or organizations.

iv

Image 4
Contents Codec Engine Server Integrator Users Guide Important Notice Preface Notational Conventions Contents Page Codec Engine Overview This chapter introduces the Codec Engine TopicWhat is the Codec Engine? Why Should I Use It? Role 3 Core Engine APIs Where Does the Codec Engine Fit into My Architecture?Visa APIs Core Engine APIs Visa APIs Runtime Video EncodeWhat Are the User Roles? Algorithm CreatorServer Integrator Engine Integrator Application AuthorWhere Can I Get More Information? Configuration ReferenceCodec Engine API Reference Example Build and Run InstructionsPage Configuring a Codec Server Overview What is a Codec Server? What is the Execution Flow?Overview What About Single-Processor Systems? What Algorithms Can a Codec Server Integrate? What is the Config Kit?What Examples Exist? Creating a Codec Server Creating a PackageEditing the Codec Server Configuration Script Editing the Package DefinitionVar LogServer = xdc.useModuleti.sdo.ce.bioslog.LogServer Creating a Codec Server Controlling I/O Buffer Caching for xDM 0.9 Codecs Specifying Scratch Group and DMA Resources for a Codec More About the groupId Field Server.algs.groupIdEditing the DSP/BIOS Configuration Script Engine.algs.groupId4.1 DSP/BIOS Threads and Module Use Editing the Build ScriptEditing the Linker Command File Delivering a Codec ServerEditing the main.c File Editing the makefileDelivering Server Packages for Servers Built with XDC Delivering a Codec Server Index Index

Codec Engine Server specifications

Texas Instruments Codec Engine Server (CES) is a powerful software framework designed to handle audio and video processing on embedded systems. It serves as a bridge between high-level application programming and low-level codec implementations, simplifying the development of multimedia applications. The Codec Engine's primary focus is on optimizing media codecs for applications such as telecommunications, video conferencing, multimedia playback, and streaming services.

One of the standout features of the CES is its ability to support multiple codecs simultaneously, allowing developers to efficiently decode and encode various media formats in real time. This flexibility is crucial for applications that demand high-quality audio and video processing without compromising performance. Furthermore, the CES architecture promotes modular design, enabling developers to swap in and out different codec implementations based on specific project requirements.

The CES leverages advanced technologies including simultaneous multithreading, which maximizes the processing power of multi-core processors. With this capability, developers can allocate threads efficiently across multiple cores, tackling demanding tasks without latency. Additionally, the framework supports dynamic codec allocation, meaning that resources can be managed and adjusted on-the-fly as needed, ensuring optimal performance in varying conditions.

Another significant characteristic of the CES is its compatibility with various Texas Instruments DSP (Digital Signal Processor) platforms. This ensures that developers can take advantage of the specialized capabilities of TI's hardware, including their power management features and high-performance processing capabilities. The integration of hardware and software within the CES architecture allows for optimized resource utilization, leading to energy-efficient applications.

The development process is further streamlined through the use of a comprehensive API (Application Programming Interface) that provides access to codec functionalities while abstracting the complexities of underlying hardware. This allows developers to focus on building high-level features without getting bogged down in low-level programming details.

In conclusion, Texas Instruments Codec Engine Server stands out as a robust solution for developers aiming to create high-performance media applications. Its support for multiple codecs, efficient resource management, and compatibility with TI DSP platforms make it an indispensable tool in the multimedia processing space. By facilitating seamless interaction between hardware and software, CES empowers developers to deliver richer multimedia experiences in their applications.