Diamond Multimedia 9000 Mipmap Detail, Level slider, Wait for, Vertical Sync, Compatibility

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This will allow you to choose the texture quality of the

 

mipmaps the application will use. Mipmaps are a

 

collection of different sized textures of the same image.

 

As the user moves closer to a 3D object the image

Mipmap Detail

quality should increase, requiring a higher quality

texture of the same image. The base mipmap is the

Level slider

highest quality texture, and all subsequent mipmaps are

 

smaller sized textures of the same image. Moving the

 

slider to the right selects a higher quality base mipmap,

 

delivering the highest quality application experience.

 

Moving the slider to the left selects a lower quality

 

mipmap, delivering the highest application performance.

 

Wait for vertical sync will lower the frame rate of full

 

screen games but reduce the image tearing that can

 

occur with the higher frame rate. Selecting Application

Wait for

Preference allows the application to decide whether or

not it should display its frames at the refresh rate of the

Vertical Sync

monitor. Selecting Always Off allows the application to

 

 

run at its highest possible frame rate, regardless of the

 

monitor’s refresh rate which is typically less than the

 

frame rate at which the application will run.

Compatibility

This button allows you to access advanced settings that

Settings

can solve compatibility issues for a few specific

button

Direct3D® applications.

Defaults

This button allows you to reset the Direct3D® settings to

default values.

 

 

 

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Contents Radeon Product Notice DisclaimerTable of Contents Page Introduction Features At a Glance Multiple Displays and 3D Gaming Experience ATI’s Catalyst Software SuiteDirect3D and OpenGL HydraVision Connecting Your Monitor Display Connectors Used Comments Configuration Display ConfigurationsATI Displays Tab Catalyst Software SuiteRatiometric Expansion Button by moving the color curve with your mouse ATI Color TabRGB Lock Game Gamma PropertiesRed Green Blue slidersATI Options Tab ATI Overlay Tab Reduce DVI frequency on high- resolution displaysVideo Overlay Hue ATI Overlay TabContrast SaturationDirect3D Control Panel Main and Custom SettingsCustom Main SettingsSettings SliderVertical Sync Mipmap DetailLevel slider Wait forSupport 32-bit Direct3D Compatibility SettingsSupport W BufferSupport DTX AlphaDithering MethodOpenGL Control Panel Main Settings OpenGL applications OpenGL Compatibility Settings Page Fast Write Set AGP SettingsRetest All View your PC’s display on a TV Using TV OutConnecting S-Video Out to a TV or VCR Connecting to a TV or a VCRStarting Windows with TV Display Enabled How To Enable/Disable The TV Display Using Scart Connectors for European TVsUsing and Adjusting TV Out Adjusting Monitor Display Using a Monitor vs. Using the TV DisplayViewing Text on a TV Reducing Edge Distortion To Use Larger Display FontsTo Increase the Horizontal Size To Increase the TV Contrast Changing Display ConfigurationsUsing Games and Applications