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| When applications use both dithering and alpha | |
| blending, visual artifacts can occur. This option allows | |
Alpha | you to select how the application should handle both | |
dithering | features at the same time. In most cases Error | |
method | Diffusion will handle this situation quite well, but there | |
| are a few cases where selecting Ordered may be | |
| necessary. | |
| Enabling this allows applications to use this kind of | |
Support DTX | texture format. There are a few applications that can | |
only support a limited number of texture formats. By | ||
texture | ||
selecting Disabled, the driver will not support DTX | ||
formats | ||
texture formats, thus reducing the number of texture | ||
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| formats supported. | |
| This may eliminate problems with some D3D games | |
| which display vertical and horizontal lines around | |
Alternate pixel | textures, or text that appears incorrect. However, this | |
center | setting should only be used if you are experiencing the | |
| symptoms mentioned, as it may cause problems with | |
| other games. | |
Defaults | This button allows you to reset the Direct3D® | |
button | Compatibility Settings to default values. | |
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