Atlas 330 When acquiring a locomotive that is currently running, Accessing the Menu

Page 6

desired locomotive. Since the stack only remembers eight locomotives, when you access the 9th engine the first engine in the stack will drop out. For exam- ple, in a stack of 1,2,3,4,5,6,7,8, if you access another locomotive (ie., loco- motive 9), the stack will forget locomotive 1 and remember 2,3,4,5,6,7,8,9.

When acquiring a locomotive that is currently running:

1.Scroll with the + or - keys to the desired locomotive address or recall from the stack as described on page 8.

2.Press and hold the direction button, forwardor reverse , which corresponds to the direction the locomotive is moving.

3.Set the dial to approximately the same speed the engine is moving.

4.Release the direction button to take control of the locomotive.

THE MENU

The Commander has a Menu System which is used for the following set- tings and functions:

• Controlling turnouts • Adjust system settings • Setting speed steps

• Programming and reading decoder addresses and parameters

Accessing the Menu

Press bothand buttons at the same time to access the Menu system. The display changes and now shows the last used menu. You may scroll through the menu choices using the + and - buttons.

When you reach the desired menu, press the Enter key to access the settings in that menu, or Exit to leave the menu and go back to the previous selec- tion options or the last selected locomotive.

Menu Selections

This menu is used to throw turnouts, or control other accessories. NOTE: You must have an accessory decoder attached to one or more turnouts on your layout for this function. For more about controlling turnouts, see below.

This menu is used to select the speed steps of the selected SPE locomotive decoder.

This menu is used to display or program a decoder and its . parameters.

SY S This menu is used to change the system settings.

Controlling Turnouts

If you have accessory decoders installed on your layout to control your turnouts, you must first assign each an address through programming. Accessory decoders are programmed just like a locomotive decoder (consult the paperwork supplied with the accessory decoder for programming instruc- tions). After the required programming, you can use the Function buttons on your Commander to control the turnouts, as described below.

1.Press both and buttons at the same time to access the Menu system.

2.Press the "+" or "-" buttons until the Turnout menu is displayed, then follow the steps below:

9

10

Image 6
Contents Adding More Power to Your Layout Item #330Table of Contents Mini flathead screwdriver Setting Up Your Layout to Run DCCGetting Started Decoder PreparationUsing the Atlas Master DCC Commander Running Your LocomotiveActivating Functions Recalling LocomotivesActive Function Display Emergency StopMenu When acquiring a locomotive that is currently runningAccessing the Menu Menu SelectionsSetting Speed Steps Speed Step AssignmentProgramming Your Decoder STEP-BY-STEP Decoder Programming Programming a Locomotive’s Decoder AddressDisplay What To Do Expanding Your System Error MessagesSystem Settings What To DoSlave Commander cannot be used to power the track Connecting Two Commanders Using One GeneratorConnect the master Commander to the Generator Er99 No XpressNET-connection