
WARNING:
CHOKING
®
The alarm clock game that’s set for fun!™
For 2 to 4 players / Ages 3 to 6
©1999 Hasbro, Pawtucket, RI 02862. All Rights Reserved.
Printed in U.S.A.
Object
To be the first player to tiptoe from your bed, past all the noisy obstacles, to the refrigerator for a midnight
Equipment
DON’T WAKE DADDY® gameboard •
•Deck of 24 playing and mover cards • Spinner (consumer- assembled) • Labels
Assembly
See package bottom for picture of completed assembly.
•Labels: Carefully peel and apply as follows…
•DON’T WAKE DADDY name on the bed’s footboard
•Drawer and shelf on the
night table
• Clock face on the alarm clock
• Blanket and
• Bed: Insert the headboard into |
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| the frame of the bed. (See 1.) | 1 |
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• | Daddy: Snap Daddy into the |
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| bed by inserting the back |
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| “prong” first, then snapping |
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| in the front one. (See 2.) |
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• Spinner: Carefully break the |
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| arrow and fastener off the runner. |
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| Hold the spinner card |
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| Push the arrow post down |
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| through the hole in the center; |
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| from underneath, snap the |
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| fastener onto the arrow post. |
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Setup
•Put Daddy’s bed in the middle of the gameboard, and put his nightcap on his head. Now put him to sleep by pressing him down flat in bed.
•Separate the 8 mover cards (with pictures of kids) from the deck. Pick a
•Shuffle the remaining 16 picture cards: Deal them face up so
each player has the same number of cards. Note: In a three- player game, put the one extra picture card aside, out of play; because no player has this picture card, everybody will be safe if they land on the space with that picture!
Gameplay
The youngest player goes first, and play passes to the left. On your turn, spin the spinner and move your mover.
If you spin…
•A color: Move your character to the first space of that color.
•The purple star: Move your character from wherever it is on the track to the space right in front of the leader! If you’re already the leader, spin again.
Note: If there are no other players on the track, move to the very first space on the track.
If you land on…
•A plain colored space without a picture and number: You’re safe!
•A space with a picture and number:
But if you don’t have a card that matches the space, you must push the button on the Alarm Clock the number of times indicated on the space.
If Daddy sleeps through the alarm, stay on that space until your next turn.
But if you wake
1.Collect the matching card from the player who has it (so if you land on that nasty spot again, you’ll be safe!) and
2.Go all the way back to your own bed at the start of the track! (Remember: If you spin the purple star, you’ll jump to the front!)
The Rainbow Refrigerator Space and Winning
When you’re near the end of the track, if you spin a color and there are no more track spaces left of that color, you move onto the
The first player to land on the Rainbow Refrigerator wins. Don’t eat too much!
PURCHASE | ® |
We will be happy to hear your questions or comments |
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about this game. Write to: Consumer Relations, | PROOF | ||
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Parker Brothers, P.O. Box 1012, Beverly, MA 01915, |
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or phone |
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