Hasbro Alarm Clock Game manual Object, Equipment, Assembly, Setup, Gameplay

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WARNING:

CHOKING HAZARD-Small parts. Not for children under 3 years.

®

The alarm clock game that’s set for fun!

For 2 to 4 players / Ages 3 to 6

©1999 Hasbro, Pawtucket, RI 02862. All Rights Reserved.

Printed in U.S.A.

Object

To be the first player to tiptoe from your bed, past all the noisy obstacles, to the refrigerator for a midnight snack—and not wake Daddy!

Equipment

DON’T WAKE DADDY® gameboard • 3-part Bed: bed, headboard and Daddy • Daddy’s nightcap • Mover bases

Deck of 24 playing and mover cards • Spinner (consumer- assembled) • Labels (consumer-applied)

Assembly

See package bottom for picture of completed assembly.

Labels: Carefully peel and apply as follows…

DON’T WAKE DADDY name on the bed’s footboard

Drawer and shelf on the

night table

• Clock face on the alarm clock

• Blanket and pillow-and-sheet on bed

Bed: Insert the headboard into

 

 

 

the frame of the bed. (See 1.)

1

 

Daddy: Snap Daddy into the

 

 

 

 

bed by inserting the back

 

 

 

“prong” first, then snapping

 

 

 

in the front one. (See 2.)

 

 

Spinner: Carefully break the

 

 

 

arrow and fastener off the runner.

 

 

Hold the spinner card face-up:

 

 

 

Push the arrow post down

 

 

 

through the hole in the center;

 

 

 

from underneath, snap the

 

2

 

fastener onto the arrow post.

 

Setup

Put Daddy’s bed in the middle of the gameboard, and put his nightcap on his head. Now put him to sleep by pressing him down flat in bed.

Separate the 8 mover cards (with pictures of kids) from the deck. Pick a mover—boy or girl. (We’ve given you enough so all 4 movers can be boys, or all 4 girls. Put the movers you don’t use back in the box, out of play.) Put your selected mover card into one of the mover stands, and put it in the matching colored bed at the start of the track.

Shuffle the remaining 16 picture cards: Deal them face up so

each player has the same number of cards. Note: In a three- player game, put the one extra picture card aside, out of play; because no player has this picture card, everybody will be safe if they land on the space with that picture!

Gameplay

The youngest player goes first, and play passes to the left. On your turn, spin the spinner and move your mover.

If you spin…

A color: Move your character to the first space of that color.

The purple star: Move your character from wherever it is on the track to the space right in front of the leader! If you’re already the leader, spin again.

Note: If there are no other players on the track, move to the very first space on the track.

If you land on…

A plain colored space without a picture and number: You’re safe!

A space with a picture and number: Uh-oh, Clumsy, you could be in trouble! If you have a card in your hand that matches the space you landed on, you’re safe, and your turn ends; keep the card.

But if you don’t have a card that matches the space, you must push the button on the Alarm Clock the number of times indicated on the space.

If Daddy sleeps through the alarm, stay on that space until your next turn.

But if you wake Daddy—and make him pop up in bed—you must do two things:

1.Collect the matching card from the player who has it (so if you land on that nasty spot again, you’ll be safe!) and

2.Go all the way back to your own bed at the start of the track! (Remember: If you spin the purple star, you’ll jump to the front!)

The Rainbow Refrigerator Space and Winning

When you’re near the end of the track, if you spin a color and there are no more track spaces left of that color, you move onto the rainbow—because it has all the colors in it!

The first player to land on the Rainbow Refrigerator wins. Don’t eat too much!

PURCHASE

®

We will be happy to hear your questions or comments

 

OF

about this game. Write to: Consumer Relations,

PROOF

 

Parker Brothers, P.O. Box 1012, Beverly, MA 01915,

 

 

 

or phone 978-921-3500.

 

 

00455-I R3

 

 

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Contents Setup AssemblyObject EquipmentEquipo ObjetivoMontaje El Juego