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HOW TO CREATE CUSTOM PROGRAMS
1 Insert the key into the console.
See HOW TO TURN ON THE POWER on page 11.
2 Select one of the custom programs.
To select a custom pro- gram, press the Custom Program 1 button or the Custom Program 2 but- ton. The indicator on the button that you press will light.
Press the Start button or the Speed increase
3 button and program the desired speed and in- cline settings.
A moment after the button is pressed, the walking belt will begin to move. Hold the handrails and begin walking.
See the matrix. Each custom program is di-
vided into
segments. One speed setting and one incline setting can be pro- grammed for each seg- ment. The speed setting
for the first segment will
be shown in the flashing Current Segment column of the matrix. (The incline settings are not shown
in the matrix.) To program a speed setting and an incline setting for the first segment, simply adjust the speed and incline of the treadmill as desired by pressing the Speed and Incline buttons. Every few times one of the Speed buttons is pressed, an additional indicator will light or darken in the Current Segment column.
During the last three seconds of the first segment, both the Current Segment column and the column to the right will flash, a series of tones will sound, and the Speed display and the Distance/Incline display will flash. When the first segment ends, the current speed setting and the current incline set- ting will be saved in memory, and all speed set- tings in the matrix will move one column to the left. The speed setting for the second segment will then be shown in the flashing Current Segment column. Program a speed setting and an incline setting for the second segment as described above.
Continue programming speed and incline settings for as many segments as desired; custom pro- grams can have up to forty segments. When you are finished with your workout, press the Stop but- ton twice. The speed and incline settings that you have programmed and the number of segments that you have programmed will then be saved in memory.
4 When the program is finished, remove the key.
See step 7 on page 14.
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