Sega 999-0886-01 owner manual

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6The following explains as regards how to earn FARE (or score points). The minimum fare is earned at the time the taxi picks up the Customer.

Basically, the best way to earn FARE is to take the Customer to their destiantion as fast as possible. In other words, since the time remaining when reaching the destination is converted into FARE, the more remaining time is, the greater the FARE the player earns.

In addition to the above, receiving a tip is another way of increasing the FARE. The tip awarded for doing some-

thing to please the customer is added to the FARE. Details are as follows:

Tip for dodging: Awarded when dodging other (ordinary) car at the very critical moment.

Tip for Jumping: Awarded when the taxi jumps over trailers, etc.

Tips for drifting: Awarded when the taxi drifts.

When awarding tips, coins are sent in a flying motion from the Customer towards the FARE METER. If tips are consecutively earned, the earning rate increases (in combo) This combo effect resets if the taxi bumps against another ordinary car.

The combo display appears below the FARE METER.

The Customer’s fare is not added to the TOTAL FARE unless the Customer is taken to the destination.

7When reaching the destination, drop off the Customer. Stop the taxi within the destination area mark. When the taxi completely stops within the area, the on-screen shifts to evaluation mode and the customer gets of automatically. the Customer’s evaluation displayed in characters depends on the remaining seconds of the Customer time when reaching the destination.

SPEEDY: Display of more remaining time/money converted from time is paid.

NORMAL: Display of normal remaining time/normal amount of money converted from time paid.

SLOW: Display of less remaining time/less amount of money converted from time is paid.

After suming up the above, the Customer’s FARE is determined and then the FARE is added to the TOTAL FARE. After TOTAL FARE calculations, the player ranking is displayed. The ranking is based on the score data of the 99 players played in the past.

8If the remaining time of the Customer becomes zero, the Customer becomes angry and gets off. At this time, the Customer’s FARE is not added to the TOTAL FARE.

9When the Game Time becomes 0, the game is over. The GAME OVER screen appears, with TOTAL EARNED, evaluation comment and RANKING displayed. If any credit(s) which is one play worth or more remains, the START LAMP unlit during game will then flash.

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Contents Manual no Visit OUR Website Before Using the PRODUCT, be Sure to Read the Following Page Table of Contents Specifications MonitorGeneral Precautions Listed Precautions to be Heeded for Operation Precautions to be Heeded During Operation Name of Parts Marquee Monitor Control Panel Seat Coin Tower CockpitAccessories Never Ship Model 3 / Naomi Game Boards Outside of Cage Assembling and Installation Assy of Rear Cabi CockpitPage Assy of the Billboard Securing in Place Adjuster Adjustment Power Supply Assembling Check RED Green Blue White Precautions to be Heeded When Moving the Machine Contents of Game HOW to Play Page Machine MemoryPeriodic ServicingSwitch Unit and Coin Meter Switch Unit Sound VolumeService Button Service SW Test Button Test SWCabinet Type Player S Monitor Type Coin Chute Type CommonOutput Test C.R.T. Test Volume Setting Setting Change Procedure Start TimeTime Difficulty Game DifficultyCOIN/CREDIT Setting Manual Setting10a COIN/CREDIT Setting Coin Chute Common Type Manual Setting Bookkeeping Coin CreditsHandle Mecha Removing the Control PanelReplacing the Volume Greasing Shift Lever Removing the Shift LeverSwitch Replacement 10 1 Adjusting and Replacing the V.R Accel & Brakes10 2 Greasing Coin Selector Handling the Coin JAMWELLS-GARDNER Page FORWARD-MOST Position Hole POSITION#2 DBV45 JCMHole Position #3 Currently not Used Hole Position #4 Monitor Primary side and secondary sidePage Sanwa Monitor 998-0156 31K Mode Replacement of Fluorescent Lamp 13 -1 Replacement of Fluorescent LampPeriodic Inspection Table CabinetTroubleshooting Problems Cause CountermeasuresGame Board 16 -1 Removing the Game Board16 2 Replacement of Fuse 16 3 Composition of Game Board Design Related Parts Item noParts List TOP Assy Crazy TaxiAssy Fiber Cable 5 0500CM Assy Billboard STD Assy Coinchute Tower DUT5-0300 TNG LKG Coin Door AssySW Unit SPG5-0350 Local PurchaseBushing Strain Relief 6N34 SW Rocker J8 V-BAssy Monitor Cover R 1P Assy Monitor Cover L 1P Speaker BOXAssy Virtual Button Twin DRT5-1290 Assy Base BOX DRT1-1500 HingeLID Edge L Main Base DRT1-1501 Assy Seat Twin 1P DRT-1600 Scrivet 8 1K31 SCR TH BLK M6X16Assy ACCEL&BRAKE SPG-2200 Base ShaftWshr BearingAssy Handle Mecha CTA-2100 EXT Spring SCR PH W/FS M4X12Ring 7MM Assy Shield Case NAO 840-0002D-01 ROM Case NAOPower Supply Assy Game BDAssy Elec Base CTA1-4500-02 Wooden Base ElecAssy Cockpit 1P DRT1-10001 Bush for TV Collar for TVEdging NEW Type Assy Control Panel DRT1-1200-02 Steering Wheel HEX NUT M8SCR TH BLK M4X16 Assy Main Base 1P DRT5-20001 AC Unit Main EXP 1P Assy Fiber Cable 5 0150CMWire Color Code Table White / REDRED White Warranty