Rio Grande Games 27 manual Project Evaluations, Conservation project, Industrialization project

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Project Evaluations

There are conservation and industrialization projects. As soon as a project has been completed within a region, the region is evaluated.

Conservation project:

If all of the locations in a region are occupied by one or more rangers, then this region’s conservation project has been successfully completed, and the development of this region will be evaluated.

The player who occupies the last free location with one or more of his rangers, thus ending the project and initiating the evaluation, receives a bonus of 3 winning points. Every player who is involved in this project, i.e. owns rangers in one of the locations within this region, receives 1 winning point for each of his rangers. Rangers in blue areas (= ships) receive double the amount of points. The points are indicated on the scoring track.

To show that this project is finished, the conservation tile is removed from the game board and put back in the box.

Industrialization project:

If a region contains exactly (no more and no less) as many rangers as indicated by the number on the open industrialization tile, then the project is complete and the region’s industrial development will be evaluated. It is not necessary for all of the locations in the region to be occupied.

The player who initiated the evaluation receives 3 bonus points, and 1 winning point for each one of his rangers involved in the project. His fellow players also receive 1 winning point for each of their rangers involved in this project. Players with rangers in the blue areas (= ships) score double.

To show that a project is complete, the industrialization tile is removed from the game board and put back in the box.

Example:

The black player plays three rangers on the last empty location (ship) in a water region.

He scores 9 victory points ( 3 bonus points as he caused the scoring, and 6 victory points (2 x 3 rangers) for his rangers. The white player scores 2 points and the blue player scores 4 points.

The player then removes the conservation tile from the game.

Example:

White plays a red card 2 red rangers (instead of the 3 possible) on a camp in the red region. As there are now 4 total rangers in the region, he causes industrialization scoring.

The white player scores 5 points (3 bonus points, as he caused the scoring, and 2 victory points (1 x 2 rangers) for his rangers. The black player scores 2 points for his rangers.

The player then removes the industrialization tile from the game.

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Contents Contents Aim of the game Story Game boardShip Camp Region Borders Scoring track Ranger track Windmill trackPreparation Simple Game Familiarization Game Using Australian dollarsFly Play a card use a rangers and earn dollarsIndustrialization project Project EvaluationsConservation project Action #2 Action #1 End of the gameProject scorings Playing the gamePutting rangers on the ranger track Moving the wind wheelRangers placed on the track are moved up in the same order Windmill scoring