Rio Grande Games 27 Windmill scoring, Rangers placed on the track are moved up in the same order

Page 8

Windmill scoring

As soon as all the areas of the windmill track are occupied by industrialization and/or conservation tiles, a windmill scoring is carried out.

The player with the most rangers on the ranger track receives as many points as indicated by the windmill.

The player with the second-highest number of rangers on the ranger track receives half the victory points (round down if the windmill figure is odd).

The player with the third most rangers on the ranger track should receive half of the second total (round down if the second total figure is odd).

If a number of players have the same number of rangers on the ranger track, then the advantage goes to the player whose ranger is at the top of the track.

After a windmill scoring, the industrialization and conservation tiles on the windmill track are all taken out of the game.

Of the total number of rangers, the top half is handed back to the players (round down if the total figure is odd).

The rangers placed on the track are moved up in the same order.

If in the course of the game the windmill track is again covered with tiles, then another windmill scoring is carried out. Again, the top half of the rangers on the ranger track are returned to the players etc.

Example:

There are 5 rangers on the ranger list. Half of them (rounded down) is 2 and thus, the top-most 2 are returned to the players after the scoring. The remaining 3 rangers move up 2 spaces on the ranger track to replace those that were returned.

End of the game

At the end of the game, there is one final windmill scoring, independent of the number of tiles on the windmill track.

The authors and the publishers thank all the test players for their help.

For the drawing of the kangaroo tracks we heartily thank Dr, Günther Schleussner (Wilhelma Stuttgart).

© 2005 Ravensburger Spieleverlag

Distr. CH: Carlit+Ravensburger AG

Grundstr. 9

CH-5436 Würenlos

Ravensburger Spieleverlag

Postfach 2460

88194 Ravensburg

www. ravensburger.com

24

Image 8
Contents Contents Story Game board Aim of the gameShip Camp Region Borders Scoring track Ranger track Windmill trackPreparation Using Australian dollars Simple Game Familiarization GameFly Play a card use a rangers and earn dollars Industrialization project Project Evaluations Conservation project End of the game Action #2 Action #1Playing the game Project scoringsPutting rangers on the ranger track Moving the wind wheelWindmill scoring Rangers placed on the track are moved up in the same order