Windmill scoring
As soon as all the areas of the windmill track are occupied by industrialization and/or conservation tiles, a windmill scoring is carried out.
The player with the most rangers on the ranger track receives as many points as indicated by the windmill.
The player with the
The player with the third most rangers on the ranger track should receive half of the second total (round down if the second total figure is odd).
If a number of players have the same number of rangers on the ranger track, then the advantage goes to the player whose ranger is at the top of the track.
After a windmill scoring, the industrialization and conservation tiles on the windmill track are all taken out of the game.
Of the total number of rangers, the top half is handed back to the players (round down if the total figure is odd).
The rangers placed on the track are moved up in the same order.
If in the course of the game the windmill track is again covered with tiles, then another windmill scoring is carried out. Again, the top half of the rangers on the ranger track are returned to the players etc.
Example:
There are 5 rangers on the ranger list. Half of them (rounded down) is 2 and thus, the
End of the game
At the end of the game, there is one final windmill scoring, independent of the number of tiles on the windmill track.
The authors and the publishers thank all the test players for their help.
For the drawing of the kangaroo tracks we heartily thank Dr, Günther Schleussner (Wilhelma Stuttgart).
© 2005 Ravensburger Spieleverlag
Distr. CH: Carlit+Ravensburger AG
Grundstr. 9
Ravensburger Spieleverlag
Postfach 2460
88194 Ravensburg
www. ravensburger.com
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