Rio Grande Games 27 manual Simple Game Familiarization Game, Fly, Take back a rangers

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Simple Game (Familiarization Game)

The game is played in turns, moving around the table in a clockwise order. The player who thinks he knows most about Australia goes first. Or, the players may choose a starting player using any method they want.

The player whose turn it is must carry out 2 actions – or the same action twice if he prefers.

The actions are as follows:

Fly

Play a card (use a ranger(s) and earn dollars)

Take back a ranger(s)

Fly

When a player chooses this action for the first time, he can take his aeroplane to any region on the game board (= 1 action). On future turns he may fly from region to region.

Note: There can be more than one aeroplane in a region.

If a player lands in a region with a hidden industrialization disc, he should turn it over. Once an industrialization disc has been turned over, it is not turned back again.

Tip: Fly to a region for which you have a card.

Play a card (use a ranger(s) and earn dollars)

A card may only be played if it is the same color as the region the player’s aeroplane has landed in.

By playing a card, a player may use rangers in any camp or on any ship within that region, and collect dollars. When doing so, note that the rangers must either all be placed in one empty camp (or ship) or in one camp (or ship) that already holds this player’s rangers.

A camp (or ship) may only contain rangers belonging to one player.

Note: A player may only use the number of rangers shown on the card or fewer, Either way, he should always collect the same amount of dollars.

Used cards are put on a separate pile and are removed from the game. When a card has been played, the player then immediately takes another card from any pile (while there are cards remaining).

Note: Towards the end of the game, it is possible that a player may be unable to carry out any sensible actions with one card, so a player may play a card at any time without using a ranger. The color of the card played must be the same as the region the player’s aeroplane occupies. The player then receives 2 victory points and the amount of dollars shown on the card.

Action #1

 

Action #2

 

 

 

Example to a player’s turn:

The black player flies to a yellow region and turns over the industrialization tile (1st action).

Then the black player plays a yellow card, He places 3 black rangers in an empty camp in the yellow region and takes 1 dollar from the supply (2nd action).

Take back a ranger(s)

A player may take back up to four rangers from the region their aeroplane occupies, putting them on their aeroplane (= player’s board).

Tip: It’s only worth doing this when there are few or even no rangers left.

Example:

The player whose turn it is, has no further unused rangers. His aeroplane is in a region where none can be spared. So he flies to a region where he can remove a ranger (= 1 action).

He then removes between 1 and 4 of his rangers from anywhere he likes within that region and puts them on his aeroplane

(= player’s board). On his next turn, the player may play a card so he can use his rangers again.

Using Australian dollars

The Australian dollars may be used as follows during the course of the game:

Change card color: If a player does not hold a matching card, he may pay 3 dollars to play any card so he can position rangers in any desired region.

Move rangers: For 4 dollars, a player may move one of his own rangers from one location to another when it is his turn. The new location must either be unoccupied or contain only this player’s rangers.

Victory points: At the end of the game every dollar is worth one winning point.

Surrendered dollars are placed with the bank.

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Contents Contents Story Game board Aim of the gameShip Camp Region Borders Scoring track Ranger track Windmill trackPreparation Using Australian dollars Simple Game Familiarization GameFly Play a card use a rangers and earn dollarsConservation project Project EvaluationsIndustrialization project End of the game Action #2 Action #1Playing the game Project scoringsPutting rangers on the ranger track Moving the wind wheelWindmill scoring Rangers placed on the track are moved up in the same order