zAfter the sixth business is placed on a building plot (the first four sets are completely empty), each player immediately earns 6 victory points if he has at least 1 skyscraper in each of at least four different districts (not the area below Central Park). He moves his victory point marker 6 spaces forward.
zAfter the ninth business is placed on a building plot (the first six sets are completely empty), each player immediately earns 8 victory points if he has at least 1 skyscraper in each of at least five different districts (not the area below Central Park). He moves his victory point marker 8 spaces forward.
zAfter the twelfth business is placed on a building plot (all sets are completely empty), the game ends. Here, there are no extra points for players.
Note: the area below Central Park is not a district. It does not count for the special scoring.
Scoring districts
zsets 1 - 4 empty:
6 VP for each player with at least 1 skyscraper in at least 4 different districts
zsets 1 - 6 empty:
8 VP for each player with at least 1 skyscraper in at least 5 different districts
Central Park is not a district!
Scoring districts
A player who chooses option D, must score a district as his 1st action. In the district he chooses, there must be at least one of the commissioners.A district with just a commissioner m a rker is not enough to be scored!
Neither City Hall nor the area below Central Part is a district, even though players may build in the area below Central Park. If one of the commissioners is either in City Hall or Central Park, a player choosing option D must score the district where the other commissioner is. If both commissioners are in City Hall or Central Park, a player may not choose option D.
Example in fig. 03 (page 4), a player may score only "52nd St. East". In fig. 04 (page 5), a
player may score either "34th Street West" or "Times Square".
Each skyscraper in a scored district earns its owner victory points.The number of points earned is based on the number of directly adjacent different business types. If a skyscraper is adjacent to several businesses of the same type, only one counts toward the scoring.
Each player with skyscrapers in the scored district calculates his victory points and moves his scoring marker accordingly on the scoring track.The victory points per skyscraper are:
z 0 adjacent business types: | 1 VP | ||
z 1 adjacent business type: | 2 VP | ||
z 2 adjacent business types: | 3 VP | ||
z | 3 adjacent business types: | 5 VP | |
z | 4 adjacent business types: | 8 VP | |
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| fig.07 |
Blue earns 2 x 2 VP = 4 VP | Blue earns 2 x | 2 VP = | 4 VP | Blue earns 2 x 5 VP = 10 VP |
Yellow earns 1 x 2 VP = 2 VP | Yellow earns 1 x 3 VP = 3 VP | Yellow earns 1 x 8 VP = 8 VP | ||
| Red earns 2 x | 3 VP = | 6 VP |
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a player may only score a district where there is a commissioner
if both commissioners are in City Hall or Central Park, a player may not score a district
small tip: it is often not possible for
aplayer to score a district where he scores more than his opponents. Thus, players should grab such an opportunity when it presents itself.
each skyscraper in a scored district earns its owner victory points based on the number of adjacent different business types:
z 0 types | 1 VP |
z 1 type | 2 VP |
z 2 types | 3 VP |
z 3 types | 5 VP |
z 4 types | 8 VP |
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