Korg AX1000G specifications Ambience effect block, Tape echo simulator, Reverb

Page 22

4. Appendices

AMBIENCE effect block

These are reverberation-type effect models such as delay, reverb, and echo.

AMBIENCE

 

 

 

 

 

 

 

 

 

 

Knob 1

 

 

 

 

 

Knob 2

 

 

 

 

 

 

Knob 3

 

 

 

 

 

 

 

 

Knob 4

 

 

 

 

 

 

Knob 5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TIME

 

 

 

FEEDBACK

 

 

 

 

 

 

TONE

 

 

 

 

 

 

 

 

 

ECHO

 

 

 

MIX/REVERB

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ECHO PLUS

 

 

 

 

 

 

60[mS]...

3[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MULTI HEAD ECHO

 

 

 

 

 

180[mS]

...

3[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

1, 2, 3, 4, 5

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

STEREO DELAY

 

 

 

 

 

 

 

0[mS]...

3[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PING PONG DELAY

 

 

 

 

 

 

 

0[mS]...

3[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ROOM

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HALL

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PLATE

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SPRING

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ECHO+ROOM

 

 

 

 

 

 

 

0[mS]...

2[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

0...

10

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ECHO+HALL

 

 

 

 

 

 

 

0[mS]...

2[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

0...

10

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ECHO+PLATE

 

 

 

 

 

 

 

0[mS]...

2[SEC]

 

0...

10

 

 

 

 

1...

10

 

 

0...

10

 

 

 

 

0...

10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tape echo simulator

This effect model simulates the characteristic tape echo effect produced by recording sound on analog magnetic tape and playing it back from a playback head located at a slight distance from the recording head.

ECHO PLUS

“ECHO+”

This simulates a tape echo. Pitch discrepancies produced by unevenness in the rotational speed, and the distortion and loss of audio quality due to the magnetic tape are also simulated.

Knob 1 TIME

Adjust the delay time.

Knob 2

FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3

TONE

Adjust the tonal quality of the echo.

Knob 4

———

————

Knob 5

MIX

Adjust the mix amount of the echo.

MULTI HEAD ECHO “MH ECHO”

This simulates a tape echo with four playback heads. The distortion and loss of audio quality due to the magnetic tape are also simulated.

Knob 1 TIME

Adjust the delay time.

Knob 2

FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3

TONE

Adjust the tonal quality of the echo.

Knob 4

ECHO

1: Conventional echo.

 

 

2:

 

 

 

 

 

The delayed sound produces a

 

 

 

 

 

 

 

 

 

 

 

rhythm of “ta-ta-ta (rest).”

 

 

3:

 

 

 

 

 

The delayed sound produces a

 

 

 

 

 

 

 

 

 

 

 

 

rhythm of “ta (rest) ta-ta.”

 

 

4:

 

 

 

 

 

The delayed sound produces a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

rhythm of “ta-ta (rest) ta.”

 

 

5:

 

 

 

 

 

The delayed sound produces a

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

rhythm of “ta-ta-ta-ta.”

Knob 5

MIX

Adjust the mix amount of the echo.

Delay

STEREO DELAY

“ST DLY”

A stereo delay with a time difference between the left and right channels adds a spacious feeling.

PING-PONG DELAY “PP DLY”

This is a stereo delay where the sound bounces between the left and right channels.

Knob 1 TIME

Adjust the delay time.

Knob 2

FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3

TONE

Adjust the tonal quality of the delay.

Knob 4

———

————

Knob 5

MIX

Adjust the mix amount of the delay.

Reverb

This effect model simulates the reverberation of a room or concert hall, or the reverberation produced by a plate or spring reverb device.

ROOM“ROOM”

This simulates the reverberation of small studio-sized rooms to medium-sized rooms such as a garage.

HALL“HALL”

This simulates the reverberation of medium-sized halls to large halls.

PLATE“PLATE”

This simulates a plate reverb device.

SPRING“SPRING”

This effect model simulates the spring reverb devices built into guitar amps etc.

Knob 1 TIME

Adjust the length of reverberation.

Knob 2

———

————

Knob 3

TONE

Adjust the tone of the reverberation.

Knob 4

———

————

Knob 5

MIX

Adjust the mix amount of the reverbera-

 

 

tion.

ECHO+ROOM

“ECHO RM”

This is a dual effect model that lets you simultaneously use both a room reverb that simulates the reverberation of a small studio-sized room to a medium-sized room such as a garage, and a stereo delay.

ECHO+HALL

“ECHO HL”

This is a dual effect model that lets you simultaneously use both a hall reverb that simulates the reverberation of medium- sized to large halls, and a stereo delay.

ECHO+PLATE “ECHO PL”

This is a dual effect model that lets you simultaneously use both a plate reverb and a stereo delay.

Knob 1 TIME

Adjust the delay time.

Knob 2

FEEDBACK Adjust the feedback amount (delay repeats).

Knob 3

TONE

Adjust the tone of the delay sound.

Knob 4

ECHO

Adjust the mix amount of the delay sound.

Knob 5

REVERB

Adjust the mix amount of the reverbera-

 

 

tion.

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Contents Contents Precautions Printing conventions in this manual Main featuresIntroduction IntroductionFront and rear panel Important things to learnFront panel LCD and control panel Rear panel Play mode Individual mode Modes of the AX1000GPlaying the AX1000G Play modeExample connections Metronome Bypass and muteAuto tuner Expression pedalExiting Individual mode Individual modeEntering Individual mode Using the expression pedal as you playPhrase Trainer mode Quick Editing for the DRIVE-AMP effect block EditingEditing effects Drive Level Treble Middle BassModifying program names Setting the noise reduction and program levelsWriting programs Adjusting the expression pedal Calibration AppendicesMain specifications TroubleshootingAppendices DRIVE-AMP effects block Effect parametersDRIVE-AMP AIR Cabinet effect blockCabinet PresenceModulation PhaserModulation effect block Chorus, Flanger Auto wah Pitch shifter Octave Pedal effect block PedalRing modulator DelayPitch bend Sample and playTape echo simulator Ambience effect blockAmbience ReverbPreset Program Parameter List