PROGRAMMING THE RINGERS
The handset ringer is capable of four different types of ringer tones. The following section details how to select different ringer types and how to turn off the handset ringer.
CHANGING RINGER TYPES
To program, the handset must be OFF.
To select a different ringer type do the following:
~ r e s s a t pro ram the handset ringer, or press&to program the base ringer.
Press:
1 for ringer type 1
2 for ringer type 2
3 for ringer type 3
4 for ringer type 4
Press (p=)or | to exit |
program mode. |
|
TURNING OFF THE RINGERS
To turn off the handset ringer do the following:
~ r e s s a t program the handset ringer
PRESS OTO PROGRAM I
THE HANDSET RINGER
L
To turn off the base ringer do the following:
Locatethe RINGER ONIOFF switch on the underside of the base unit, and set switchto OFF position.
CHECKING THE RINGER TYPE
To hear the present ringer type, do the following:
- -
Press (lto program the handset ringer, or pressato program the base rinaer.
CHECKINGTHE RINGER
STORING SPEED DlAL NUMBERS
To program a speed dial location, do the following, from the handset:
0The phone should be OFF .
0 Press .The PHONE LED will flash quickly to indicate that the unit is in program mode.
Enter the memory location (00..20) you wish to store the number in. Enter the phone number to be stored, up to a maximum of 20 digits.
~ress(MEM)tostore the number and exit program mode. The unit will emit a happy tone (a short series of beeps) to confirm successful programming and exit program mode.
If programming is unsuccessful, the unit will generate an error tone.
STORING MEMORY DlAL
NUMBERS
THE PHONE SHOULD BE
OFF
PRESS
ENTER MEMORY
LOCATION
ENTER PHONE NUMBER
QUICK MEMORY DIALING
one button access to the MEMORY DlAL number stored in memory loca- tion 00. This may be a frequently dialed friend, business, or emergency number, such as 911.
There are two ways to dial using
The p h o n e number stored in memory location 00 will be automatically dialed.
With the phone OFF , press
(3iKiEiIor ~ ~ )
The phone number stored in memory location 00 will be automatically dialed after a 2 second delay.
All memory locations including Quick Memory are not