configuring X Windows on HP-UX (other graphics cards)
output devices
Table
Screen Option | Type | Default | Description |
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AccelerateIndirectRender | Boolean | True | Controls whether indirect OpenGL |
ing |
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| contexts utilize hardware acceleration or |
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| use the HP VMD software driver. |
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| Applications that require large or |
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| numerous GLX pixmaps may require |
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| that this option be set to false. |
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BackingStore | Boolean | False | Enables support for backing store and |
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| save unders as requested by |
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| applications. |
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DefaultVisualTrueColor | Boolean | False | Use a TrueColor visual as the default |
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| visual. If TrueColorOverlay is also |
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| enabled, the default visual will be |
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| TrueColor visual in the Overlay planes. |
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EnableOpaqueOverlayVi | Boolean | False | Enable a depth 8 PseudoColor visual in |
sual |
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| the overlay planes that does not reserve |
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| index 255 for transparency.. |
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FSAAScale | Integer | Not Set | Specifies the maximum number of sam- |
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| ples per pixel for OpenGL Multisample |
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| rendering. (Full Scene AntiAliasing) |
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| Permissible values are 2, 4, or 6. The |
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| FSAA buffers are reserved at X server |
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| startup. All buffers (front, back, depth, |
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| FSAA) are allocated from the first |
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| 128MB of framebuffer memory. If there |
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| is insufficient memory for the requested |
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| FSAAScale at a given screen resolution, |
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| the server will attempt to allocate a |
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| lower scale factor. |
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Overlay | Boolean | True | Disable overlay visuals completely. |
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Stereo | Boolean | False | Enable visuals for OpenGL Stereo |
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| rendering. Allocates separate left and |
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| right sets of color buffers. |
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TrueColorOverlay | Boolean | False | Enable a TrueColor visual in the overlay |
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| planes. |
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70 | Chapter 3 |