Radio Shack SCP-107 owner manual Playing the Number Game, Scoring

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14-1250.DS.fm Page 32 Tuesday, May 16, 2000 2:32 PM

When all the digits have stopped, your score appears. To continue play- ing, repeat from Step 1.

Scoring

If 777 appears, you get 50 points and all the bar indicators flash.

If all the digits are the same but not 777 (such as 888, 333, and so on), you get 20 points and two bars flash.

If all the digits are different or only two dig- its are the same, you lose 1 point.

You win the game when your score reach- es 999 points.

You lose the game when your score falls to 0 points.

PLAYING THE NUMBER

GAME

The objective of Game 2 is to clear the number shown by pressing the same number, using the number buttons.

To select the number game, hold down GAME for about 3 seconds until 000 and

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Playing the Games

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Contents SCP-107 14-1250.DS.fm Page 2 Tuesday, May 16, 2000 232 PM Contents Features Features5 FCC Wants YOU to Know Preparation Connecting PowerUsing Batteries 8Preparation Preparation9 Using AC Power Using Vehicle Battery Power 12Preparation Using the Belt Clip Connecting Headphones or Speakers Listening SafelySetting the Frequency Ranges and Steps Traffic SafetyUS1 North and South America with TV band EU Europe and other areas Using the Radio To turn off the radio, repeatedly press Storing Stations Automatically Only for AM and FM Manual TuningMemory Tuning Storing Stations Manually Selecting Stored Stations Using Hold Using the Tape Player Loading a Cassette TapePlaying a Tape Using Reverse Mode Using FAST-FORWARD and Rewind To rewind To fastRestoring Tape Tension and Sound Quality Using the Sleep TimerTape Tips 14-1250.DS.fm Page 29 Tuesday, May 16, 2000 232 PM Playing the Games Playing the Slot Machine Game Playing the Number Game ScoringExiting the Game Mode Care Cleaning the Tape Handling Parts Resetting the Cassette Player Specifications RadioCassette Player General 8A-HRB-907-01 04A00 000207AKK-O-RS9 14-1250