2 Radeon® X1950 XTX Features

Conserves video memory bandwidth.

Loss-less Z-buffer compression

Z Cache optimized for real-time shadow rendering.

VideoShader

Seamlessly integrates pixel shaders with video in real time.

All format DTV/HDTV decoding.

Adaptive Per-Pixel- De-interlacing and Frame Rate Conversion.

512-bit Ring Bus Memory Controller

Programmable intelligent arbitration logic.

New fully associative texture, color, and Z/stencil cache designs.

Hierarchal Z-buffer with Early Z test.

Lossless Z Compression (up to 48.1)

Fast Z-Buffer Clear.

Z Cache optimized for real-time shadow rendering.

Optimized for performance at high display resolutions, including widescreen HDTV resolutions.

Ultra-Threaded Shader Engine

Support for Microsoft ® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware.

Full speed 128-bit floating point processing.

Up to 512 simultaneous pixel threads.

Dedicated branch execution units for high performance dynamic branching and flow control.

Dedicated texture address units for improved efficiency.

High resolution texture support (up to 4k x 4k).

Up to 1,536 instructions per rendering pass.

3Dc+ texture compression

High quality 4:1 compression for normal maps and luminance maps.

Works with any single-channel or two-channel data format.

Multiple Render Target (MRT) support.