35X32 DIGITAL MIXER Preliminary User Manual

16 in / 16 out

If you don’t actually need more than 16 concurrent input and output tracks to be exchanged between the console and your PC, then this mode might be more appropriate for you. First, it will slow the required bandwidth on the interface down. Second, there will be no excessive I/O tracks in your DAW configuration that might clutter your setup. Third, it allows you to run a fully-featured zero-latency overdub setup, which would be impossible if signals were run

32 in / 8 out

This mode is tailored to suit a typical studio and overdub recording situation, with many input channels but only a few output channels for monitoring of previously recorded takes.

through the computer. In this case, the 16 input signals are put on channels

1-16, while the tape (card) returns are put on channels 17-32. The monitoring is directly fed from Ch1-16 as usual, including all processing and effects. It remains independent from any computer audio latency, even though you can hear back all the recorded tracks without any repatching.

8 in / 32 out

This is a useful mode for utilizing the excellent audio engine and effects processing of the console during final mixdown of your project. All 32 tracks would be fed from your DAW into the console where all the magic happens. Then only 2-8 tracks of the complete mixdown would be sent back to the DAW.