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Chapter 4 The Effects Explained
Chapter
4
CHORUSIn this effect, a slightly detuned sound is added to the
original sound to add depth and breadth.
Parameter Value
On/Off Off, On
Mode Mono, Stereo
Rate 0–100, BPM –BPM
Depth 0–100
Pre Delay 0.0 msec–40.0 msec
High Cut Filter 700 Hz–11.0 kHz, Flat
Effect Level 0–100
On/Off (effect on/off)
Turns the chorus effect on/off.
Mode
Selection for the chorus mode.
Mono:
This chorus effect outputs the same sound from both L and R.
Stereo:
This is a stereo chorus effect that adds different chorus
sounds to L and R.
Rate
Adjusts the rate of the chorus effect.
* When set to BPM, the value of each parameter will be set
according to the value of the Master BPM (p. 46) specified for
each patch. This makes it easier to achieve effect sound settings
that match the tempo of the song (synchronizing the cycle to
one-half or one-fourth of the BPM when the set cycle rate is
increased). When setting to BPM, press PARAMETER
[] to display the Master BPM settings screen.
Depth
Adjusts the depth of the chorus effect. To use it for doubling,
set the value to “0.”
Pre Delay
Adjusts the time needed for the effect sound to be output
after the direct sound has been output. By setting a longer
pre delay time, you can obtain an effect that sounds like
more than one sound is being played at the same time
(doubling effect).
High Cut Filter
The low cut filter cuts the frequencies below the specified
frequency. This setting adjusts the frequency at which the
low cut filter will begin to take effect. When “Flat” is
selected, the low cut filter will have no effect.
Effect Level
Adjusts the volume of the effect sound.
REVERBThis effect adds reverberation to the sound.
Parameter Value
On/Off Off, On
Type Room 1, Room 2, Hall 1, Hall 2,
Plate
Reverb Time 0.1 sec–10.0 sec
Pre Delay 0 msec–100 msec
Low Cut Filter 55.0 Hz–800 Hz
High Cut Filter 700 Hz–11.0 kHz, Flat
Density 0–10
Effect Level 0–100
On/Off (effect on/off)
Turns the reverb effect on/off.
Type
This selects the reverb type. Various different simulations of
space are offered.
Room 1:
Simulates the reverberation in a small room. Provides the
bright reverberation of a live room.
Room 2:
Simulates the reverberation in a small room. Provides warm
reverberations.
Hall 1:
Simulates the reverberation in a concert hall. Provides clear
and spacious reverberations.
Hall 2:
Simulates the reverberation in a concert hall. Provides warm
reverberations.
Plate:
Simulates plate reverberation (a reverb unit that uses the
vibration of a metallic plate). Provides a metallic sound with
a distinct upper range.
Reverb Time
Adjusts the length (time) of reverberation.
Pre Delay
Adjusts the time until the reverb sound appears.