BasicControls
All of the controls shown in the basic controls section are for when your character is facing the right. When facing the left, all left/right controls should be reversed.
Normal moves
Press the punch or kick buttons to perform normal moves.The actual attack performed depends on the position of your character and the button pressed.
Special moves
Inputting a specific combination of directional and attack buttons allows you to perform a special move. Even if your opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows you to cut short, or “cancel,” the normal move and quickly go straight into
Block
Pushing the
Block High
Block Low
performing the special move. Using cancelling skillfully is one way to create damaging combinations.
Bonus Messages
The following messages will appear on the screen when certain conditions are fulfilled.
Dash
Press the
Forward Dash
TECHNICAL
REVERSAL
Displayed after performing a successful quick standing recovery or throw escape.
Displayed after performing a special move, Super Combo or Ultra Combo in the specific situations described below.
between you and your opponent, or to fall back and reassess the situation.
Backward Dash
Perform a reversal with a beat down attack and it will take on Armor Break properties, nullifying Hyper Armor. (Please refer to P.13)
•In the instant you can move again after recovering from taking damage, blocking or being stunned.
•In the instant after performing a recovery or getting up from being knocked over.
•In the instant you land after being sent flying backward but not actually knocked to the ground.
Stun Recovery
If you keep getting pummeled, you will eventually become stunned. While stunned, you cannot do anything.Your only hope is to press the
COUNTER | A counter hit occurs when you interrupt an opponent’s | |
attack with one of your own.Your opponent will take | ||
| ||
| longer to recover from the damage caused by a Counter | |
| Hit, making it possible to perform combinations that are | |
| otherwise impossible. |
10 | 11 |