Capcom CA105_SFIV_XBX_MANC_BC02.indd manual Normal moves, Bonus Messages

Models: Capcom CA105_SFIV_XBX_MANC_BC02.indd CA105_SFIV_XBX_MANC_BC02.indd

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BasicControls

All of the controls shown in the basic controls section are for when your character is facing the right. When facing the left, all left/right controls should be reversed.

Normal moves

Press the punch or kick buttons to perform normal moves.The actual attack performed depends on the position of your character and the button pressed.

Special moves

Inputting a specific combination of directional and attack buttons allows you to perform a special move. Even if your opponent blocks a special move, they will still take a small amount of damage. Inputting the command for a special move during certain normal moves allows you to cut short, or “cancel,” the normal move and quickly go straight into

Block

Pushing the D-pad away from your opponent allows you to block their attacks.You can block high (standing) and low (crouching) attacks. High and low blocks can block specific attacks, but not every attack. You will need to carefully and quickly swap between them to block all incoming attacks. You cannot block while in the air.

Block High

Block Low

performing the special move. Using cancelling skillfully is one way to create damaging combinations.

Bonus Messages

The following messages will appear on the screen when certain conditions are fulfilled.

Dash

Press the D-pad twice quickly forward to perform a forward dash, or backward twice to perform a backward dash. Dashing allows you to quickly close the distance

Forward Dash

TECHNICAL

REVERSAL

Displayed after performing a successful quick standing recovery or throw escape.

Displayed after performing a special move, Super Combo or Ultra Combo in the specific situations described below.

between you and your opponent, or to fall back and reassess the situation.

Backward Dash

Perform a reversal with a beat down attack and it will take on Armor Break properties, nullifying Hyper Armor. (Please refer to P.13)

In the instant you can move again after recovering from taking damage, blocking or being stunned.

In the instant after performing a recovery or getting up from being knocked over.

In the instant you land after being sent flying backward but not actually knocked to the ground.

Stun Recovery

If you keep getting pummeled, you will eventually become stunned. While stunned, you cannot do anything.Your only hope is to press the D-pad and other buttons as fast as you can to recover from the stun faster.

COUNTER

A counter hit occurs when you interrupt an opponent’s

attack with one of your own.Your opponent will take

 

 

longer to recover from the damage caused by a Counter

 

Hit, making it possible to perform combinations that are

 

otherwise impossible.

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Capcom Capcom CA105_SFIV_XBX_MANC_BC02.indd manual Normal moves, Bonus Messages