bid. The computer has established | |||
be. If | what your best bid should | ||
| you | don’t | |
make that bid, “Invalid” | will | flash | |
for one second, and if the | sound is | ||
on you will hear a “Beep,” |
|
| |
and |
| ||
score of | |||
This means that 10 points have | |||
been subtracted from your E- |
| ||
Bridge Score (see the function of | |||
the HINT/SCORE button for details). | |||
You then will need to make anoth- | |||
er bid. If you make the correct bid, | |||
a “Beep” will sound and the bid- | |||
ding will continue. If you don’t | |||
make the best bid, you again will | |||
see 10 points subtracted from your | |||
take the computer’s advice for a | |||
bid, press the HINT/SCORE button. | |||
The recommended bid will be dis- | |||
played for you, “Hint” will flash | |||
on the screen, and 10 points will be | |||
subtracted from your | |||
Score. Press ENTER/DEAL to |
| ||
confirm your bid. |
|
| |
Note: You may review the bid- | |||
ding at any time by pressing the | |||
AUCTION REVIEW button. Press | |||
ENTER/DEAL to exit this mode. | |||
8. Every time the “S” and “Auction” | |||
flashes on the LCD, it’s your turn | |||
to bid again. The bidding will con- | |||
tinue until there have been three | |||
consecutive passes. The |
|
| |
“Auction” icon will stop flashing | |||
on the display. Bidding is | then |
6
over | and the playing phase of the | |
game | begins. |
|
Note: If a bid is doubled, an “X” | ||
is displayed as that player’s bid. | ||
If a bid is redoubled, “XX” is dis- | ||
played as that player’s bid. After | ||
the bidding is over, the “X” or | ||
“XX” will be displayed next to | ||
the declarer’s contract. | ||
Playing your Hand | ||
Press ENTER/DEAL to confirm the bids | ||
and enter into the playing phase of | ||
the game. The contract and the | ||
declarer will be displayed. If you are | ||
the Declarer (if the Declarer is shown | ||
as “S”), go to the “Playing as the | ||
Declarer” section. If you are the | ||
Declarer’s partner (the dummy, if the | ||
Declarer is shown as “N”), go to the | ||
“Playing as the Dummy” section. If | ||
one of your opponents is the Declarer | ||
(if the Declarer is shown as “E” or | ||
“W”), go to the “Playing against the | ||
Declarer” section. | ||
Playing as the Declarer | ||
1. Press | ENTER/DEAL again and Trick | |
“0” will display. This indicates | ||
that you haven’t won any tricks | ||
yet. | The player who is supposed | |
to lead | the first card has their icon | |
flash- |
| ing (“W”). Press |
ENTER/DEAL to | see what | |
card they play. |
|
2. When the “N” icon flashes, it’s your turn to lead a card from your dummy. You will play both the
North and South hands, and the 13 cards of the dummy hand will be displayed at the top of the screen. You may select a card by using the
SUITS and CARD VALUES buttons
(see Bidding your Hand, step number 6 above). You may also press ENTER/DEAL to play the low- est card of the suit led.
Note: At any time during the play of the hand, you may press the ON/NEW GAME button to quit the game. Also, if you change your mind and would like to make another card play, press the UNDO button before pressing the
ENTER/DEAL button.
3. Press ENTER/DEAL to confirm your card choice. The computer has established what your best play should be. If you don’t make that play, “Invalid” will flash for one second, if the sound is on you will hear a “Beep”, and
7
will be subtracted from your E- Bridge Score. Press ENTER/DEAL to confirm your play.
4. The “E” icon will flash and then the card played by East will be dis- played. The “S” icon will flash and then you must select the card you will play as South. You may select a card by using the SUITS and CARD VALUES buttons or press ENTER/DEAL to play the lowest card of the suit led. Press ENTER/DEAL to confirm your card choice. The computer has established what your best play should be. If you don’t make that play, “Invalid” will flash for one second, if the sound is on you will hear a “Beep”, and
5. If you won the trick, one will be added to the “Trick” count dis-