one of the partnerships. The com- | |||
puter will automatically play the | |||
13th card for you. After the last | |||
number | trick has been played, the | ||
| of tricks that your | ||
partnership won | is displayed, along | ||
with whether or | not the | contract | |
was made or went | d o w n . | ||
Press ENTER/DEAL to see |
| ||
your contract score. Press |
| ||
HINT/SCORE once to see your E- | |||
Bridge Score, and twice to see | |||
your Average |
Note: At any time during the play of the hand, you may press the ON/NEW GAME button to quit the game. Also, if you change your mind and would like to make another card play, press the UNDO button before pressing the
ENTER/DEAL button.
3. Press ENTER/DEAL to confirm your card choice. The computer has established what your best play should be. If you don’t make that play, “Invalid” will flash for one
played on the LCD. Press ENTER/DEAL to clear the table of cards and start the next trick. From tricks 2 to 12 you may review the last trick by pressing the TRICK REVIEW button. Press ENTER/DEAL to exit this mode.
5. The play continues until all 13 tricks have been led and won by one of the partnerships. The com-
puter will automatically play the | |||
| 13th card for you. After the last | ||
ber | trick has been played, the num- | ||
of tricks that your partner- | |||
ship won | is displayed, along | ||
with whether or | not the | contract | |
was made or went | d o w n . | ||
Press ENTER/DEAL to see |
|
your contract score. Press
HINT/SCORE once to see your E- Bridge Score, and twice to see
Press ENTER/DEAL to start the next |
game. Make your selections as |
outlined above. |
Playing against the |
Declarer |
1. Press ENTER/DEAL again and Trick |
“0” will display. This indicates |
that you haven’t won any tricks |
yet. The player who is supposed to |
lead the first card has their icon |
flashing (either “N” or “S”). If |
“N” is flashing, press ENTER/DEAL |
again. Then the card for East will |
be played. |
2. When the “S” icon flashes, it’s |
your turn to lead a card. You may |
select a card by using the SUITS |
and CARD VALUES buttons (see |
Bidding your Hand, step number |
6 above). You may also press |
ENTER/DEAL to play the lowest |
card of the suit led (if at least one |
second, if the sound is on you will hear a “Beep”, and
4. The play will proceed around the table. After the dummy plays his card, all of the dummy’s cards will be displayed at the top of the LCD. If you won the trick, one will be
Special Care & Handling
• Avoid rough handling such as bumping or dropping.
• Avoid moisture and extreme temperatures. For best results, use between the temperatures of 39ºF and 100ºF (4º C and 38º C).
• Clean using only a slightly damp cloth. Do not use cleaners with chemical agents.
Battery Information & Special Care
• Batteries should be installed or replaced only by an adult.
• Your Bridge Tutor uses 3 AAA batteries, not included.
• Do not mix alkaline, standard
• Do not mix old and new batteries.
• Do not use rechargeable batteries.
• Remove exhausted batteries from the unit.
• Do not short circuit battery terminals.
• Remove batteries and store them in a cool, dry place when not in use.
• To avoid explosion or leakage, do not dispose of batteries in a fire or attempt to recharge alka line or other
Due to continuing improvements, actual product may differ slightly from the product described herein.
Bridge Tutor may lock up due to static discharge
or other electrical disturbances.
If this should happen, use a slim, pointed object to press the button marked “RESET” on the front of the unit.
card has been played). |
10
added to the “Trick” count dis-
11