ENGLISH

If you make an illegal move, King Arthur will sound a lower tone and display the TO and FROM squares necessary to move the piece back to its previous square. When this happens, you

ENGLISH

In between moves, King Arthur will display the time taken for

each move and the number of the move.

must follow the standard procedure of pushing on the FROM and TO squares to get the piece back in its previous position. Then make a legal move.

need to move the piece on the board for him. Follow the same two-step procedure you did while registering your own

long as you do not interrupt the power supply—for example, by removing the batteries. To resume play, just press the

Lift the piece or pawn you want to move. (Moving the pawn in front of either your king or queen ahead two squares for- ward is a great first move for White.) Press the edge of the piece’s base down gently on the center of its FROM square. You’ll hear a beep, and King Arthur will display the FROM square—for example “E2.” Then press the edge of the piece down gently on the square you want to move it to—for exam- ple, “E4.” King Arthur will beep again, confirming that he has

registered your move. Place the piece gently on its new square. (Some players like to push the squares with their forefinger while holding the piece in the rest of the fingers of the same hand.)

1.5

Moving King Arthur’s piece-you’ve got a game going!

You’ll notice that King Arthur almost immediately displays his response to your move. King Arthur decides on his own move, of course, and lets you know what it is by displaying it at the top of the LCD board. For

move—gently pushing on the TO and FROM squares and lis- tening for the confirming tones. You’re already playing a game! Enjoy the contest.

1.6Putting a game “on hold”

Want to stop for a phone call, or even a weekend trip? Any time it’s your move and you wish to stop playing for a while, just press the OFF/SAVE key. King Arthur will switch off and go into a sleep mode. He will remember the last position, including the elapsed time, as

ON/CLEAR key. A word of warning—your memory of the game in progress may get a bit vague, but King Arthur will remember the game perfectly! If you’ve put the pieces safely away in their compartment dur- ing your break, or they may have been disturbed, just use the dis- play to help you correctly set the pieces back up. If you do want to clear the current game at any time, just press NEW GAME.

example, if you play 1. E2-E4, he may respond E7-E5. But you

To register your move properly, press the side of the piece’s base gently down on the center of the FROM square, and then on the center of the TO square.

King Arthur’s display will always show

the correct position as King Arthur “sees” it.

It’s a good idea occasionally to compare the position in his “head” to the one on the board.

8

9

 

 

Page 5
Image 5
Excalibur electronic 915-3 manual Moving King Arthur’s piece-you’ve got a game going, Putting a game on hold