the numbers. Another player acts as the Stopper, whose goal is to hit each of the numbers 1 through 20 once and the Bull’s Eye in any order.

The Scorer round is finished when all numbers are erased. The person with the highest score wins the game.

If you choose to play 7 Target Scram (7t), the object of the game is to throw 15 through 20 plus the Bull’s Eye. Each must be hit three times to close that number. Stoppers erase a specific number by hitting one triple, one double plus one single or three singles. The outer bull is considered a single and the inner bull is considered one double.

KILLER: 3LF, 4LF, 5LF, 6LF, 7LF, dbl

The object of the game is to kill your opponent before he or she can kill you. The last person alive wins.

To start the game, each

player throws one dart with

the opposite hand (if you’re

right handed, throw with your

left hand; if you’re left handed,

throw with your right hand).

Every player needs a different

number from one another.

 

Each player needs to hit

his or her own number to add

one life to each hit. A player

may add one life to another

player by throwing his or her

number.

 

 

Every player can become

a killer by throwing the preset

target number (i.e. lives three

through seven). The LCD dis-

play will show “

# #

when a player becomes a

killer.

 

 

If you choose to play with

the double option, a player

must hit the “DOUBLE RING

of his or her number once and

then he or she becomes a

killer. The killer must also hit

the “DOUBLE RING” of his or

her opponents’

numbers

to

kill them. A killer may acci- dentally commit suicide if a

player hits his or her number. A killer will remain a killer throughout the game unless he or she loses all of his or her lives.

SOCCER: 6rd, 7rd, 8rd, 9rd, 10rd, 11rd, 12rd, 13rd, 14rd, 15rdThe object of the game is to take possession of the ball by hitting the Bull’s Eye first, then kicking for the goal by hitting as many double segments as possible.

Another player can take possession of the ball by hitting the Bull’s Eye.

Each double will count as one point.

The player with the highest score wins.

BILLIARD 9 BALL:

4-13 option

The object of the game is to hit as many “nine balls” as possible. The more “nine

balls” you hit, the higher your score.

All players throw number one through nine in order. To get to nine, one must hit one through eight. Only the nine is worth points. Once you’ve hit nine, then throw the sequence again.

Players in this game are not limited to three darts per round. The current player can continue to throw darts until he or she misses his or her target.

Before the game, select the winning score from four through 13. The first player to reach this score wins.

SNOOKER

The object of this game is to cross hit one red ball followed by one colored ball. The colored balls, 2 through 7, shall be hit after the player hits the final red ball (Bull’s Eye) and colored ball. The player with the highest points wins.

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Excalibur electronic PL13-2 manual Killer 3LF, 4LF, 5LF, 6LF, 7LF, dbl, Option