ASINGLE is worth one
point.
ADOUBLE is worth two
points.
ATRIPLE is worth three
points.
An OUTER BULL is worth
3 points.
An INNER BULL is worth 5
points.
You can select 6through
15 rounds. The player with
the highest final score wins.
UNDER:
Ldr, bot
The object of the game is
to shoot a three-dart score that
is equal to or less than the
“Leader’s Score.” Each player
starts with seven “lives” and
the last player “alive” wins.
Your score will become
the new leader’s score and
you will not lose a life when
your score is equal to or lower
than the previous leader’s
score. If it is not, you will lose
a life.
The previous leader has
the right to re-issue a new
leader’s score and not lose
any lives even though the new
leader’s score may be higher
than the previous leader’s
score.
Every missed dart is
worth 60 points.
If you’re not playing the
Leader (LDR) option, the
leader will also lose a life
when he or she has a score
that is over the leader’s score
(which is his or her own
score). The leader’s score can
only be changed to a lower
score.
OVER:
Ldr, toP
The object of the game is
to shoot a three-dart score that
is more than or equal to the
“Leader’s Score.” Each player
starts with seven “lives” and
the last player “alive” wins.
Your score will become
the new leader’s score and
you will not lose a life when
your score is equal to or
greater than the previous
14 15
you throw a 15, then that
round is bust and your score
stays at 498.
You can also choose to
play DOUBLE/TRIPLE IN or
DOUBLE/TRIPLE OUT with any
of the ’01 Games.
DOUBLE/TRIPLE IN means
the player must hit a number
in the double or triple ring or
the inner Bull’s Eye to begin
the game.
DOUBLE / TRIPLE OUT
means the player must hit a
number in the double or triple
ring or the inner bull to reach
the final score of zero to com-
plete the game. The round
will be bust if the player’s
score falls to one point under
the double out option status.
HIGH SCORE:
6rd, 7rd,
8rd, 9rd, 10rd, 11rd, 12rd,
13rd, 14rd, 15rd
The object of the game is
to reach the highest total score
within a preset number of
rounds.
To begin, preset a number
of rounds in the dartboard.
You can select 6 through 15
rounds. The winner will have
the highest total score after
the preset number of rounds.
COUNT UP:
100, 200, 300,
400, 500, 600, 700, 800, 900
The object of the game is
to reach the preset total score
first.Each player begins their
game with zero points.
To begin, preset a final
total score. You can choose
100 through 900 (in incre-
ments of 100).
The first player to reach
or go over this final score
wins.
RANDOM SHOT:
6rd, 7rd,
8rd, 9rd, 10rd, 11rd, 12rd,
13rd, 14rd, 15rd
The object of the game is
to hit the same segment as the
number that is displayed on C
section of the LCD Display.