Storing a time to an edit point memory

The following describes how to store a time to an edit point memory required for track edit- ing. There are two methods for enter a time; "on the fly" and "numerical entry".

<Notes>

If you want to store a time based on LTC instead of ABS time, select the displayed time to LTC using the [DISP TIME] key in advance.

Edit point memories can be used by all audio files, however, turning off the power clears all the memories and resets them to the initial value (00H 00M 00S 00F 00SF).

Capturing a time "on the fly"

During playback, you can capture a time at the desired point "on the fly" and store it to an edit point memory.

1.Press the [PLAY] key to start playback.

2.Press the [STORE] key at the point you want to capture the time.

The time data at the point when pressing the key is held and the display shows something like the example below. To store the time to any of the edit point memories, ignore the display and go to step 3.

"CUE" or "MEMORY" is lit. CUE ABS

1

2

60

H

50

42

34

28

 

 

 

M

S

F

SF

 

 

 

 

 

 

 

 

 

NEXT

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BIT

24

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FS

48

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

kHz

 

2018

 

12 8

6 5 4 3 2 1 0 OL

-0.1%

 

CLOCK

 

 

 

 

 

 

 

FORMAT

-INT-

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

BWF

 

Flashing

Tips:

The display example shown above is used to select a memory when storing the time to a locate point memory, which will be described later. To store the time to any of the edit point memories, ignore this display and go to step 3.

Tips:

In the above step, if you press the [STORE] key when the

[SHIFT] indicator is lit, the current time is held and the

ABS

H

M

S

F

SF

subframe digit flashes. In this condition, you can edit the

 

 

 

 

 

MEMORY

 

 

 

 

 

value before storing the data. Use the [SKIP/CURSOR] <</

 

 

 

 

 

 

 

 

 

 

Flashing

>> keys to move the flashing digit and use the jog dial to

 

 

 

 

 

 

enter the value. (Or you can directly enter the time data using the numeric keys.)

 

 

To store edited data, press the [STORE] key again, followed by a desired edit point key.

3. Press a desired edit point key ([SOURCE IN], [SOURCE OUT], [DEST IN] or [DEST OUT]).

The time data held is stored to the appropriate edit point memory. The display returns to the previous screen and the unit resumes playback.

<Note>

You must always set an IN point earlier than the corresponding OUT point. (i.e. SOURCE IN < SOURCE OUT, DEST IN < DEST OUT)

4.To store another edit point time, repeat steps 2 and 3 above.

5.After completing data entry, press the [STOP] key to stop playback.

Tips:

To check the edit point time stored, press the desired edit point key while stopped. The time data is shown on the display.

The edit point memories are used for the audio data editing (such as copy, paste, insert, erase and cut) and the direct locate function. See "Chapter 10: Editing track data" for details.

6-3

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Fostex DV40 manual Storing a time to an edit point memory, Capturing a time on the fly

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