PLAYER FUNCTIONS: (CONTINUED)
13JOG WHEEL : In SEARCH MODE the JOG WHEEL can be used to search forward or bacwards in the music track, as well as for fine adjustments to a CUE point in PAUSE mode. In PITCH BEND mode the JOG WHEEL will function the same as the PITCH BEND allowing you to speed up (FORWARD) or slow down (REWIND) the music clock- wise bieng (FORWARD) and counter clockwise being (REWIND).
14JOG MODE BUTTON: When the JOG MODE BUTTON is illuminated it indicates the the JOG WHEEL is in SEARCH MODE, and when not illuminated it indicates that the JOG WHEEL is in PITCH BEND MODE.
15DISPLAY: The DISPLAY shows the track number, pitch value, pitch bend, single, continue (for continuous play), play/pause modes, fast forward/reverse modes, loop mode, reloop mode, PGM, repeat modes, the playback display bar, and three diffirent time displays. These times displays are TIME ELAPSED on the track, TIME REMAIN- ING on the disc and and TIME REMAINING on the track. Time is measured in minutes, seconds and frames.
16PGM: Allows you to create a set playlist. To program a set list into the CDM-3600memory, begin by stopping the unit from play and pressing PGM to begin the set list. Select a track by using the track selection button to scan to the first track to be placed in the set list. When you have selected the proper track press PGM and the CDM-3600will be ready to set your next selection. Repeat the pre- vious steps until you have completed your playlist, then press play to begin the set list.
17REPEAT: Press the repeat button once to engage ( 1) or repeat the selected track. Press REPEAT again to engage ALL setting wich will repeat all the tracks on the CD. Press REPEAT again to disengage the repeat function.
18SINGLE: Pressing the SINGLE button engages SINGLE mode, in this mode the CDM-3600will play one song and then stop. Pressing the SINGLE button again will then activate CONTINUOUS mode causing the unit to play continuously (after the last track, the unit will return to the first track of the disc and continue to play).
19TIME: The TIME BUTTON switches the time display between three available sources, these three are TIME ELAPSED on the track, TIME REMAINING on the disc and and TIME REMAINING on the track. TIME ELAPSED indicates how much time has currently gone by since the play button was pressed, TIME REMAING ON DISC will count down the time remaining on the entire disc and TIME REMAINING ON TRACK counts down the time that is left before the end of the track.
20PITCH: Pushing the PITCH button (the button will light up blue) acti- vates the PITCH CONTROL SLIDE. The pitch or speed of the CD will change plus or minus 12% depending on the position of the PITCH CONTROL SLIDER. Push the PITCH button again to deactivate this mode.
21PITCH CONTROL SLIDE: Moving the PITCH CONTROL SLIDE up or down will lower or raise the pitch percentage + or - 12%.
22PITCH BEND: Pushing the PITCH BEND BUTTONS will automatically raise the pitch up to +16% or lower the pitch down to -16% from the existing pitch setting. Releasing the buttons will return the pitch
to the original pitch setting. You can use this function to match the beat when mixing from one song to another.
CDM-3600
23LOOP SECTION: A LOOP repeats the section between the entry point (IN) and the exit point (OUT). To set a loop while the unit is playing, start by pressing the IN BUTTON (it will light up) and when you reach the desired end loop point press the OUT BUTTON (it will also light up). The loop will continue playing until you press the OUT BUTTON again allowing the music to continue from that point on, to re-engage the loop you must press the RELOOP BUTTON. When you have re- leased your loop the OUT BUTTON will turn OFF and the IN BUT- TON will remain lit to indicate that your loop is stored in the CDM-3600memory. Pressing the IN BUTTON again while the unit is playing will erase the previously saved loop while saving your new loop entry point. Press OUT to exit the loop and save a new complete loop.
Press RELOOP to return to the beginning of the previously saved loop from normal play. Press RELOOP repeatedly to cause the loop to stutter.
NOTE: THE FIRST LOOP WILL HAVE A PAUSE AT THE EXIT POINT, WHILE ALL OTHERS WILL BE SEAMLESS.
24PLAY/PAUSE: Each press of the PLAY/PAUSE BUTTON
causes the operation to change from PLAY to PAUSE or from PAUSE back to PLAY. The PLAY/PAUSEBUTTON remains lit when in PLAY mode, while it blinks in PAUSE mode.
25CUE: While the unit is playing and after the cue point has been programmed, pressing CUE will cause the CD player to enter the PAUSE mode (PLAY/PAUSE BUTTON blinks) at the programmed cue point (the CUE LED is lit). Holding down the CUE button
changes the function to preview , and allows you to stutter start or play from the programmed CUE POINT Releasing the CUE button will return the CD to the preset CUE point.
26STOP BUTTON: When pressed the STOP BUTTON stops the play- back of the CD player.
27TRACK SELECTION: The TRACK SELECTION buttons let you select the track to play. +10 allows you to scan through the track selection in in- crements of 10. TRACK SKIP allows you to scan through each track one at a time.
NOTE : ONCE YOU HAVE SKIPPED TO ANOTHER TRACK, YOU MAY NOT GO BACK TO YOUR PROGRAMMED CUE POINT. YOU MUST BEGIN YOUR CUE SELECTION OVER AGAIN, THE CUE WILL BE PRESET TO THE BEGINNING OF THE NEWLEY SE- LECTED TRACK.
28DIRECT ACCESS BUTTONS: The direct access buttons allow you to input a track number directly instead of having to skip through the tracks individualy. Just press the number or combination of numbers up to 99 and the player will jump to that track instantly.
MIXER SECTION:
29 CHANNEL INPUT SELECTOR: The CHANNEL INPUT SELECTOR switches allow you to choose which input will be controlled by that channels correspon- ding volume FADER. For example CHANNEL (1) INPUT SELECTOR allows you to choose between line (1) (That sides internal CD player), line (2) which is line input RCA (1) and or PHONO (1) (if the CONVERTIBLE LINE SWITCH is switched to PHONO) see above. The same applies for channel 2.
CHANNEL ROTARYGAIN: The CHANNEL ROTARYGAIN allows you to
30 boost the signal of each individual channel depending on how low or high its input level is.
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