Hasbro 89-102 manual Introduction, Object Of The Game, How To Play, Instructions, Ages 8 and Up

Models: 89-102

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Ages 8 and Up

Ages 8 and Up

INSTRUCTIONS

Model 89-102

1 - 3 PLAYERS

1. INTRODUCTION

Lights flying as fast as you can say the magic word, "PIKACHU!!!!!!! Hear authentic Pokémon sound effects and actual voices! This is more than any kind of pinball you've ever experienced before. This is POKÉMON PINBALL! As you use your flippers to send

THE LIGHT YOU SEND ROCKETING OUT OF THE PLUNGER IS ACTUALLY PIKACHU!

NUMBER OF PLAYERS

After pressing GAME START, now select

the number of players by hitting the "PLAYER SELECT" button. Each time you hit the PLAYER button, the number of players will show up on the LCD score screen.

START THE GAME

After you select the number of players, press the "GAME START/PAUSE" button again to start the game! May you become the greatest of all Pokémon trainers!

You must then pull the plunger out to start the ball into action. The ball is ACTUALLY PIKACHU bouncing off the bumpers and being hit by the flippers! The speed that the ball will shoot out of the starting gate depends on how far back you pull the PLUNGER. If you only pull the plunger a little, the ball (Pikachu) will shoot out slow. It is possible for the ball not to get out of the starting gate if the plunger isn't pulled out far enough.

Pikachu rocketing through the unit at the speed of flashing light, you will also be training him to do battle against six other Pokémon characters-- Pigeotto, Bulbasaur, Charmander, Squirtle, Ekans and Meowth! Once you and Pikachu have weakened each of these other Pokémon, you will be launching monster balls to complete each capture!

Once out of the gate, there are four locations the ball can go. There are three small lanes the ball can go through or an outer path, which will either take the ball to the main bumpers or down to the main flippers.

When the ball reaches a flipper...

2. POKÉMON TRAINER CONTROLS

Two Flipper buttons

The button on the left controls the left flipper.

The button on the right controls the right flipper and the powerful third flipper!

Power On/Off

• To turn your pinball unit on and off.

Sound On/Off

• To turn the sound on and off.

Players Select

• To select the number of players.

Game Start/Pause

To start the game

To pause the game

Plunger

• To put each new ball into play.

Left Flipper button

Game Start / Pause

Players Select

3. OBJECT OF THE GAME

Sound On/Off Power On/Off

Plunger

Right and Third Flipper button

If you hold the LEFT FLIPPER button down, the left flipper will stay in the up position, allowing you to trap and hold the ball until you are ready to shoot the ball into action.

Remember that the RIGHT FLIPPER button simultaneously controls the right main flipper and the "Third Flipper". If you hold the RIGHT FLIPPER button down, both the right and third flippers will stay in the up position, allowing you to trap and hold the ball until you are ready to shoot the ball into action.

"3 LANE" BONUS SCORING

If you get the ball to go through all three lanes while on the same ball, you will be rewarded a 50,000 point bonus and every point scored after that will be worth double.

THE 3 LANE BONUS AREA

MAIN BUMPERS

The three main bumpers are located directly below the three lanes. If the ball hits one of the bumpers, the player is rewarded 100 points. But if the ball repeatedly goes from bumper to bumper each time the ball hits, double points score is rewarded. For example: One hit is 100, two hits is 200, three hits is 400, four hits is

The goal of the game is to capture different Pokémon characters with your monster ball and with Pikachu. Players must also try to get the highest score possible on each turn. This will be a one to three player game.

Each player will start off with three balls. Players alternate turns. So when player 1 loses his ball, it will then be the second player's turn, and so on. The player with the highest score wins.

Turns are over when all balls in play on a particular turn fall through the center of the screen between the two main flippers or through the side alleys.

YOUR MAIN BUMPERS

THE SIDETRACK

800, and so on.

5

times

A) WHOOPS! BALL DOWN THE CENTER!

B) BALL DOWN THE SIDE ALLEY!

4. HOW TO PLAY

POWER UP!

Press the POWER ON button to turn on the unit. When the game is first powered-up, you will hear the "PIKACHU!!!" sound effect. Once you turn the game on, the high score will be shown. Then you must press the GAME START button in order to enter the select player mode.

The sidetrack is located to the right of the three main bumpers. The ball can only go through the "sidetrack" from the main Left flipper. The ball won't be able to fall down the "sidetrack" from the top of the screen. If the ball does go through the "sidetrack" the player is rewarded 100,000 points.

If you want to earn the 10,000,000 bonus:

1. Hit the ball into the upper section of the game with the RIGHT flipper to activate the sidetrack bonus.

2. Then the next shot should be hit into the

CAN YOU EARN THE 10,000,000 BONUS?

sidetrack with the LEFT flipper.

 

3.Repeat 1 and 2 above 5 TIMES IN TOTAL IN

A ROW, in order to receive the special bonus of 10,000,000 points.

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Hasbro 89-102 manual Introduction, Object Of The Game, How To Play, Instructions, Ages 8 and Up, 1 - 3 PLAYERS