Integrated Graphics Subsystem

6.2 Functional Description

The integrated HD Graphics controller (hereafter referred to as an internal graphics controller) featured in select Intel processors supported by these systems operates off the internal PCIe x16 bus of the processor and, through the Flexible Display Interface (FDI) and the Q57 PCH component, can drive an external analog multi-scan monitor and/or a DisplayPort-compatible digital monitor. The integrated graphics controller includes a memory management feature that allocates portions of system memory for use as the frame buffer and for storing textures and 3D effects.

 

 

 

 

 

 

Intel Processor

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PCIe

 

 

 

 

 

 

 

HD Graphics

 

 

PCIe 2.0 x16 Graphics slot

 

 

 

 

 

 

 

I/F

 

Controller

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

FDI

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Analog RGB

 

 

Q57 PCH-D0

 

Monitor

 

 

 

 

 

 

 

 

Digital DisplayPort

Monitor

PCIe 2.0 x4 slot (x16 conn.)

Figure 6-1. Integrated Graphics Subsystem, Block diagram

The integrated graphic controller of the Intel i5-661 provides the following features:

DirectX DX10 support

OpenGL 2.1 support

Dynamic video memory allocation, where the amount of memory required by the application is acquired (or released) by the controller

Intelligent memory management allowing tiled memory addressing, deep display buffering, and dynamic data management

Core engine operating up to 900 MHz

2560 x 1600 maximum resolution

The integrated graphics controller uses a portion of system memory for instructions, textures, and frame (display) buffering. At boot time, 32 megabytes of system memory is pre-allocated for the graphics controller whether using Windows XP, Windows Vista, or Windows 7. Using a process called Dynamic Video Memory Technology (DVMT), the integrated graphics controller dynamically allocates display and texture memory amounts according to the needs of the application running on the system.

 

6-2

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Technical Reference Guide